Thank you for ypur feedback!!!
Yea control in flying games often confuse people :(((
I return windows build from hiden status, so if you want you can play without lags))
WoodyBookmaker
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Really interesting idea for a card game. Managing resources through cards is a really cool mechanic. Once I understood the rules, it became very enjoyable to play, although some of the cards reminded me that I'm not very good at math xDDD
The visual style also stands out. The game looks really clean and stylish without feeling overdesigned or cluttered.
I especially liked the idea of interacting with the timer through the cards. I don't think I've seen anything quite like that in this jam, so it felt pretty unique. Great work!!!
This game is hilarious!!!
Now I want a sequel where we take the dog outside and walk past people while it "shoots" them like that crazy weapon from Saints Row xDDDD
One question though... what on earth are you feeding this dog? xDDD
Such a weird and creative idea. At first I had no idea what had happened. I walked into a room to look for something, came back out and then... well... let's just say I wasn't expecting that xD The chaotic physics make everything even funnier. That's always a great combination.
Great job! This game gave me a lot of laughs :)
This game really made me feel like I was discovering new planets :)
It has a really nice pace. Every upgrade lets you push a little farther, and that always makes you want to see what's waiting next. At the same time, the soundtrack gives you this feeling of loneliness, like it's just you and your little ship drifting through an endless, empty universe.
The controls also feel really good. At first I didn't understand why boosting all the time was draining my fuel so quickly, but then I realized I had to be much more careful with it.
A really enjoyable game with its own unique atmosphere. It captures the feeling of endless space really well. Great job!
The music fits the game so well that after a while I actually started feeling like I had stolen something myself xDD
Really fun idea. I liked having to manage the weight of the items to keep my speed up. It reminded me of RPGs where carrying too much makes your character slow down. It would actually be pretty funny to see this idea in a Dark Souls style game where you're trying to run away from a boss while your inventory is full of random armor and swords you picked up xDD
That said, the raccoon and police theme works just as well. It's a cute little crime story with great visuals and audio. Nice work, and congratulations!
Oh my god, that pink turtle is so adorable!!!
The movement feels really good. The turtle slides across the sand so smoothly and takes corners surprisingly well. At one point it honestly felt like I was playing a well-made racing game, just with a turtle instead of a car xDD
It's a small, cute and relaxing game. I also liked the level design. It's challenging enough to stay interesting, but I never felt completely lost in a huge maze.
P.S. It's kind of sad how often birds make life harder for so many different animals :(
This reminds me of those moments when you let a little kid win on purpose so they don't get upset xD Such a creative idea. Intentionally trying to lose money at a casino is a really funny twist. My favorite part was when my luck got really high and I had to place the smallest bet possible on purpose xD
I also really liked the artifacts. They do a great job helping you get rid of money. After hitting a huge jackpot, getting an item that immediately takes a chunk of it away felt surprisingly satisfying. They actually helped me win a couple of runs.
I also want to mention the art. It fits the game's vibe perfectly. It's goofy and doesn't take itself too seriously, just like the whole situation the main character ends up in.
The only thing I felt was missing was a bit more variety in the strategy. It seemed like the best option was almost always to put the biggest bet on a single number, except when your luck got really high. But I totally understand that it's hard to add more depth during a jam.
Other than that, this is a really fun interpretation of the theme, and I had a great time playing it. Great work!
A game about what I do at work every day xDDDD
This is a really fun time management game. It was a bit hard to figure out at first, but once everything clicked it turned into a real race against the clock. At some point I realized I was playing almost entirely on muscle memory. It's really easy to get into the flow, and that's a great sign.
I also want to mention the visuals and the sound. They are both fantastic. The pause button was especially cute and creative, I loved that little detail :)
Great game, congratulations!!!
Wow, this is a really unique and creative game. I'm not even sure if I was playing it the right way, but I think I was supposed to give commands to the other characters based on the chat messages and the drawings on the screen. That's a really cool idea, and it fits the theme really well. You're responsible for people's lives until it's too late.
The visual effects and sound also deserve a mention. They do a great job creating a tense and mysterious atmosphere. Everything feels very polished.
Great job! This turned out to be a really interesting and unusual game. I had a lot of fun playing it :)
This game is really addictive. At some point I just found myself dragging cards onto objects without even thinking about it. It was surprisingly satisfying. The sounds also help a lot. They make it really easy to get immersed in the game.
I ended up playing the whole thing in one go, trying to save those poor people from the end of the world xD
The only thing that confused me was the time rewards. It felt like putting simpler objects, like a tree, on the pyramid gave more time than the more advanced objects you unlock later. I expected it to be the opposite, so I wasn't sure if I missed something.
Other than that, I had a great time. This is the kind of game you can easily get hooked on for a while. Great job!
To be honest, i think its best puzzle game that i played in this jam, smart unique mechanics and nice level design!
But at first time some things not obvious enough, for example after placing a portal you need go back and stand on it again, or that after cast a spell you not need to use him immideatly.
But when you figure it all out, it become really engaging. Moreover it rare example of really "challenging puzzle" that hard but not frustrate you. Really good job, well done!!!
Beautifull artstyle, and good chill puzzle game!!! Just one confusing thing: for me option when you can drag line back on already fill cell is meaningless, you just waste your points, this input would be better if you want to "delete" part of the cable.
But its a minor, game is very solid, congrats!!!
I can only wish you a good luck and to be strong enough to make it!!! To be honest i feel a little upset (of course in a good way) when realised that there is only one scene))) I understand that it takes a lot of time even to make one... So i think that feel means that you do all in a right way!
As for me - a little detail, in the beginning i don't understand that "help from dog" is refreshing after some time cause for my eyes it not "highlighted enough". I think part of players can feel the same and think that its only one time option.




