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Has a game design problem. I sometimes get ball with one move that are being trown to the left which means I just lose the ball. 

What hurts even more is that if you miss you have to wait till the ball actually leaves the screen to trown another making every miss very expensive. 

The number of movements per  ball is random meaning you cannot create a strategy on how to trown or when to do it. 

Has some potential with more polish

(+1)

Thank you for your clear and detailed feedback! I will update the game so the cat throws the ball at a random angle between 90° and 180°. Initially, I thought limiting it to just 1/1 control move and causing misses would create an addictive challenge, but I didn't realize it would be that frustrating. Because of this, I will adjust the random angles to be more forgiving, ensuring players can still maintain good control and avoid losing the ball even with only 1 move