Super cool interpretation of the limitation, I really like it! I wish there was more story, and maybe more doll-like features? Despite some limbs being in place, I found that I would still lose. Other than that, super cool, I LOVE the in-depth explanation of the use of the limitation. Nice work.
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Marionette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #76 | 2.778 | 2.778 |
| Concept | #81 | 2.889 | 2.889 |
| Presentation | #84 | 2.444 | 2.444 |
| Overall | #85 | 2.611 | 2.611 |
| Enjoyment | #94 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Prity
Software used
Unity game engine
Use of the limitation
You're a possessing force trying to control an unwilling puppet. They resist — literally. Every limb has a spring that pulls back toward neutral, and the closer you get to breaking them into position, the harder they fight. You don't get control handed to you. You take it against active opposition. The will meter belongs to them, not you. They start strong. You wear them down. Even when you win a round, they recover some of what you took. The lose screen says "They held on." Not "you failed." They get the agency. You get the blame. The limitation didn't just inspire the theme; it built the mechanics.
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