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bosniakk

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A member registered Jun 05, 2026 · View creator page →

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yeah i did thank you for the feedback, i wasnt trying to fight about it. my point with the assumption was just that you dont really know how much AI was actually used in the game, thats all. but anyway thanks again for the honest feedback, i do appreciate it.

yeah AI wasnt prohibited in the jam and for me its just a tool, and im pretty sure a lot of people probably used some AI here and there too. i just think its kinda unfair to rate the game worse because of what tools i used instead of the actual gameplay, especially when AI was allowed. and tbh some of your replies also kinda feel AI written, so judging mine for that feels a bit weird.

it already says on the page that its AI assisted, and yeah i used AI for the page text because im not really good at writing in english.  i spent a lot of time testing, changing levels and trying to make the physics feel right,  it wasnt  something i generated and posted. maybe the soulless feeling is because its very physics based and doesnt have characters or story, which is fair. But some people like it, thanks for The feedback though

good to hear the challenge wasn't too far in either direction. i wanted it to take a bit of attention without turning the first few minutes into instant bridge collapse

thanks, the concept was basically the first thing i had and most of the game grew out of trying to make that one bridge interesting for an entire run

that first heavy vehicle was meant to be the "oh wait this bridge can actually move" moment

glad the cozy side still came through too. i didn't want the storm to turn the whole thing into pure panic

same reason i wanted physics in it. if the bridge just used some hidden health number i think half the point would disappear

actually seeing it bend and knowing you caused that makes the whole thing work a lot better

yeah the interface is probably the roughest part when you first open it. there's a decent amount sitting there without much explanation

getting fairly far before the collapse is still a win though, especially on a first run

appreciate it man. i went pretty literal with "unstable" here but tried to make the instability matter to the decisions instead of just having a bridge wobble around

stressful and calming at the same time was basically the target, weirdly enough

i didn't want it to feel like constant panic, more like you're quietly managing things until the bridge suddenly gives you a reason not to be quiet anymore

that's pretty much the exact loop i wanted, especially when a heavy vehicle shows up at the worst possible time and suddenly you're dragging supports around trying to save everything

glad it came across

thanks, spent a lot of time trying to keep the visuals simple without making the whole thing look empty. nice to know that part worked

this is really useful feedback. individual barriers and forced-priority vehicles could definitely create more actual decisions instead of mostly reacting to whatever arrives

also agreed on the run length, i've heard that a few times now. and yeah the shop being easy to miss in fullscreen is something i should've caught

sounds like it did its job then. this one's pretty simple on paper but i wanted the actual run to keep pulling you in once traffic and damage start stacking up

yeah 12 minutes is probably asking too much, especially in a jam where everyone has a pile of games to get through. fair point

and the silence was intentional so i get exactly what you mean with the audio rating. wanted the storm/bridge itself to carry most of the atmosphere instead of having music constantly playing

i was going for something much calmer visually than ONE REACTOR even though the bridge itself gets pretty stressful later. i'll remember the music offer thanks for the comment I appreciate it 

glad the difficulty landed well, i wanted it to feel like you're barely keeping things together rather than just watching traffic go past. thanks for giving it a proper run

fair point, the start can be a bit confusing because there are a lot of systems sitting there at once. there's not really one correct way to run it though, so if the reactor stayed alive you were doing something right

also glad the scene design stood out, i spent a lot of time trying to get the whole plant to look right

yeah incremental games were a pretty big influence on how i built the progression. wanted the upgrades to keep pulling you forward while the plant keeps finding new ways to become a problem

that's probably the best problem the game can have. i wanted it to have that "i'll just fix one more thing" feeling and then suddenly you've been playing way longer than planned

really good to hear the pacing worked, i spent quite a bit of time trying to make the tutorial explain enough without dumping everything on the player at once. also put a lot of focus into the visuals, music and sounds so i'm glad those stood out

appreciate that a lot, the art and sound were honestly two things i really wanted to get right so i put a lot of focus into both of them. really nice to hear that actually came through

Probobaly some bug with The overlaping, no problem

(2 edits)

Thanks for The comment but there is an Option to speed it up x2, x4, x10, x20 and x50 so there are such buttons

thanks, really glad you liked it. and yeah there's quite a bit more going on later

also that's actually good to know about the music, i'll keep you in mind for whatever i make next

yeah the start probably could explain a bit more, i wanted some of it to be figured out while playing but it can definitely be confusing at first. glad it got more interesting once it clicked, thanks for playing

this made me realise i'm apparently terrible at remembering what a room looked like 3 seconds ago

simple concept but the uncertainty works pretty well, especially once you start convincing yourself something changed when it didn't

i'm in the jam with ONE REACTOR too. if you have time, give it a play/rating
/jam/do-you-wanna-jam-2026/rate/4932390

the king constantly changing things around fits the theme pretty directly

i do agree with some of the comments though, there's a lot of text coming at you and it can get hard to follow what's actually important

mine is ONE REACTOR if you wanna check it out too
/jam/do-you-wanna-jam-2026/rate/4932390

cards + movement shooter is a weird combination but it works better than i expected

movement feels almost as important as whatever card you're using, which was probably the strongest part for me. first person platforming got annoying in a couple spots though

i've also got an entry, ONE REACTOR. would appreciate a rating
/jam/do-you-wanna-jam-2026/rate/4932390

the whole thing feels like some weird old flash game, which honestly fits it

the boosts are probably what make it interesting since getting faster also makes it easier to screw yourself over

if you're checking other entries, mine's ONE REACTOR
/jam/do-you-wanna-jam-2026/rate/4932390
feel free to rate it if you play

this got stressful way faster than i expected

it's basically just a few things to keep track of but once they all start dropping at the same time it gets pretty chaotic

i'm in the jam too with ONE REACTOR. would appreciate a rating if you try it
/jam/do-you-wanna-jam-2026/rate/4932390

didn't really expect the horse game to end up going in that direction

giving all the horses their own little traits/personality helped a lot too, otherwise i don't think the ending would've hit nearly as well

if you're still checking jam games, mine is ONE REACTOR
/jam/do-you-wanna-jam-2026/rate/4932390
a rating would help

i barely understood the actual particle physics but the risk/reward part made sense pretty fast

unstable particles being worth more while also making everything harder to control is probably the best part of the design

also made a machine/reactor type game for the jam. ONE REACTOR if you wanna try and rate it
/jam/do-you-wanna-jam-2026/rate/4932390

the black and white sketchy style fits this really well. star head was probably the fight i remembered most after finishing

mine's completely different but i'm in the jam too — ONE REACTOR. would appreciate a rating if you get around to it
/jam/do-you-wanna-jam-2026/rate/4932390

using your actual cat noises was a good choice, definitely gives it more personality

the messed up evolutions were probably my favorite part though. kept playing mostly to see what the thing would turn into next

i've got ONE REACTOR in the jam too if you wanna check/rate it
/jam/do-you-wanna-jam-2026/rate/4932390

the UI slowly breaking was probably the strongest part for me. the ASCII look works really well with it too, especially once everything starts getting harder to read

i'm in the jam too with ONE REACTOR. if you're still playing entries, i'd appreciate a play + rating
/jam/do-you-wanna-jam-2026/rate/4932390



The game is quite nice but the character seems to be floating instead of walking, the  audio was very good and I liked the mechanics , overaly the game is good but needs a bit of polishing. I hope that if u have some free time u could rate my game too, I would realy appreciate that. here is the link /jam/do-you-wanna-jam-2026/rate/4932390  

thanks for your feedback, the problem with insta killing is because u have to scan the surroundings almost instantly and run away from the monster. Monster hears that u spawned and goes to the place u spawned, it takes him about 5 secounds so u just have to quicly scan and move away from him