yeah i did thank you for the feedback, i wasnt trying to fight about it. my point with the assumption was just that you dont really know how much AI was actually used in the game, thats all. but anyway thanks again for the honest feedback, i do appreciate it.
bosniakk
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yeah AI wasnt prohibited in the jam and for me its just a tool, and im pretty sure a lot of people probably used some AI here and there too. i just think its kinda unfair to rate the game worse because of what tools i used instead of the actual gameplay, especially when AI was allowed. and tbh some of your replies also kinda feel AI written, so judging mine for that feels a bit weird.
it already says on the page that its AI assisted, and yeah i used AI for the page text because im not really good at writing in english. i spent a lot of time testing, changing levels and trying to make the physics feel right, it wasnt something i generated and posted. maybe the soulless feeling is because its very physics based and doesnt have characters or story, which is fair. But some people like it, thanks for The feedback though
this is really useful feedback. individual barriers and forced-priority vehicles could definitely create more actual decisions instead of mostly reacting to whatever arrives
also agreed on the run length, i've heard that a few times now. and yeah the shop being easy to miss in fullscreen is something i should've caught
yeah 12 minutes is probably asking too much, especially in a jam where everyone has a pile of games to get through. fair point
and the silence was intentional so i get exactly what you mean with the audio rating. wanted the storm/bridge itself to carry most of the atmosphere instead of having music constantly playing
fair point, the start can be a bit confusing because there are a lot of systems sitting there at once. there's not really one correct way to run it though, so if the reactor stayed alive you were doing something right
also glad the scene design stood out, i spent a lot of time trying to get the whole plant to look right
this made me realise i'm apparently terrible at remembering what a room looked like 3 seconds ago
simple concept but the uncertainty works pretty well, especially once you start convincing yourself something changed when it didn't
i'm in the jam with ONE REACTOR too. if you have time, give it a play/rating
/jam/do-you-wanna-jam-2026/rate/4932390
the king constantly changing things around fits the theme pretty directly
i do agree with some of the comments though, there's a lot of text coming at you and it can get hard to follow what's actually important
mine is ONE REACTOR if you wanna check it out too
/jam/do-you-wanna-jam-2026/rate/4932390
cards + movement shooter is a weird combination but it works better than i expected
movement feels almost as important as whatever card you're using, which was probably the strongest part for me. first person platforming got annoying in a couple spots though
i've also got an entry, ONE REACTOR. would appreciate a rating
/jam/do-you-wanna-jam-2026/rate/4932390
the whole thing feels like some weird old flash game, which honestly fits it
the boosts are probably what make it interesting since getting faster also makes it easier to screw yourself over
if you're checking other entries, mine's ONE REACTOR
/jam/do-you-wanna-jam-2026/rate/4932390
feel free to rate it if you play
this got stressful way faster than i expected
it's basically just a few things to keep track of but once they all start dropping at the same time it gets pretty chaotic
i'm in the jam too with ONE REACTOR. would appreciate a rating if you try it
/jam/do-you-wanna-jam-2026/rate/4932390
didn't really expect the horse game to end up going in that direction
giving all the horses their own little traits/personality helped a lot too, otherwise i don't think the ending would've hit nearly as well
if you're still checking jam games, mine is ONE REACTOR
/jam/do-you-wanna-jam-2026/rate/4932390
a rating would help
i barely understood the actual particle physics but the risk/reward part made sense pretty fast
unstable particles being worth more while also making everything harder to control is probably the best part of the design
also made a machine/reactor type game for the jam. ONE REACTOR if you wanna try and rate it
/jam/do-you-wanna-jam-2026/rate/4932390
the black and white sketchy style fits this really well. star head was probably the fight i remembered most after finishing
mine's completely different but i'm in the jam too — ONE REACTOR. would appreciate a rating if you get around to it
/jam/do-you-wanna-jam-2026/rate/4932390
using your actual cat noises was a good choice, definitely gives it more personality
the messed up evolutions were probably my favorite part though. kept playing mostly to see what the thing would turn into next
i've got ONE REACTOR in the jam too if you wanna check/rate it
/jam/do-you-wanna-jam-2026/rate/4932390
the UI slowly breaking was probably the strongest part for me. the ASCII look works really well with it too, especially once everything starts getting harder to read
i'm in the jam too with ONE REACTOR. if you're still playing entries, i'd appreciate a play + rating
/jam/do-you-wanna-jam-2026/rate/4932390

The game is quite nice but the character seems to be floating instead of walking, the audio was very good and I liked the mechanics , overaly the game is good but needs a bit of polishing. I hope that if u have some free time u could rate my game too, I would realy appreciate that. here is the link /jam/do-you-wanna-jam-2026/rate/4932390























