its very enjoyable and unique game.
Play game
SWAY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #41 | 3.966 | 3.966 |
| Fun/Gameplay | #59 | 3.552 | 3.552 |
| Overall | #77 | 3.490 | 3.490 |
| Originality | #99 | 3.655 | 3.655 |
| Art/Graphics | #101 | 3.586 | 3.586 |
| Audio | #187 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
yes
Did your team create most of/all the audio yourselves?
yes
How did you incorporate the theme "UNSTABLE"?
SWAY makes instability both physical and strategic. You are responsible for a bridge during an increasingly severe storm, while wind, rain and heavy traffic continually threaten its structural stability. Keeping the bridge open moves more vehicles across, but also adds stress when the structure is already vulnerable. Supports, traffic control and timing can hold the bridge together — or one bad decision can push it past the point of recovery. The bridge is literally unstable, and so is the balance between keeping people moving and keeping it standing.
Comments
Super unique and challenging you did ana amazing job with this game I really enjoyed it!
Loved this game so much. Super simple premise that is very satisfying to execute. Attractive art style. Very impressive for a game jam game! Well done.
I'd love to write the music and do the sounds for one of your games in the future. Really enjoyed your work.
Check out my game if you get a chance 😊.
Lovely! it’s a really chil game. love the atmosphere. the expected playtime being 12 minutes is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too much. it actually made me quit earlier than I would have just because I knew I won’t be lasting the entire timer. rating audio here is a bit confusing because the silence is a great artistic choice but it’s also.. nothing.. if that makes sense, but don’t worry I gochu. overall i enjoyed my time on this!
yeah 12 minutes is probably asking too much, especially in a jam where everyone has a pile of games to get through. fair point
and the silence was intentional so i get exactly what you mean with the audio rating. wanted the storm/bridge itself to carry most of the atmosphere instead of having music constantly playing
The game looks and sounds beautiful. Great moody atmosphere. Though I found it a little boring, I thought if you could control the barrier individually, or you had some vehicles come in faster or with forced priority it would have added to the stakes. I think the runs are too long, under 10 minutes would have felt better. I didn't notice the shop until later (i played full screen). But all of this to say, I think it has potential, the idea is original. Beautiful interface and feedback, it feels great.
this is really useful feedback. individual barriers and forced-priority vehicles could definitely create more actual decisions instead of mostly reacting to whatever arrives
also agreed on the run length, i've heard that a few times now. and yeah the shop being easy to miss in fullscreen is something i should've caught
This was fantastic to play! I'm not usually a fan of resource management games but this was addicting to play. It was both stressful and oddly calming. Really enjoyed this one, great job!
The game is really good man
I like how you used the theme and its classic and addictive
I really love the game :)))
Gotta love a good bridge crossing game. This does a very good job of capturing that feeling of managing resources and trying to reinforce the bridge. Some items were hard to tell how to use. Main issue I had was just understanding the interface at first. But got fairly far into the game before collapse! good stuff
Very nice concept, I like it. Not easy game, close enough of challenge, great


Leave a comment
Log in with itch.io to leave a comment.