The game looks and sounds beautiful. Great moody atmosphere. Though I found it a little boring, I thought if you could control the barrier individually, or you had some vehicles come in faster or with forced priority it would have added to the stakes. I think the runs are too long, under 10 minutes would have felt better. I didn't notice the shop until later (i played full screen). But all of this to say, I think it has potential, the idea is original. Beautiful interface and feedback, it feels great.
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this is really useful feedback. individual barriers and forced-priority vehicles could definitely create more actual decisions instead of mostly reacting to whatever arrives
also agreed on the run length, i've heard that a few times now. and yeah the shop being easy to miss in fullscreen is something i should've caught