Wow que genial, toda la estética ambiente y la experiencia, te luciste de nuevo!

YeferDev
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I went through the same experience! In my first game, there were a few areas where, if you failed, you would be sent all the way back to the beginning. It was pretty rare, but when it happened, it was really frustrating. However, because of the way the map was built and because I wanted to preserve the original idea, I didn’t remove those dangerous areas, but I did improve others.
So, in this second game, avoiding excessive frustration was one of my main goals, although I feel like I may have added too many checkpoints in some places.
I’ll definitely check out that update to your game!
This is one of the most polished and creative games I've played in the jam. The stacking mechanic is surprisingly fun, and the way new ideas are introduced keeps the game fresh throughout. The atmosphere, writing, sound design, and presentation all come together really well.
I also loved how much content you managed to fit into a jam game. It feels like a complete experience rather than just a prototype. Honestly, I'm surprised it doesn't have more ratings. Excellent work!
I'd also love it if you could try my game when you have the time. :)
Really fun and original concept! I really liked how the whole gameplay revolves around maintaining balance, and the physics feel great.
One small suggestion: I think it would be better if the character respawned automatically, or at least if the death screen disappeared quickly on its own. It would make the game feel more engaging and keep the player in the flow, especially since the game already requires a lot of attempts. Great job!
Thank you so much for the detailed feedback! I really like your ideas for showing the jump strength through the orb itself. I actually experimented with a trajectory preview at one point, but I ran into some issues and ended up leaving it out. The visual feedback is definitely something I’d like to improve in the future.
And yes, the game has audio now! I find it funny that it reminded you of Getting Over It. The mechanics do have quite a lot of similarities. I’m also glad you enjoyed the movement once you got the hang of it. Thanks for playing both levels and for the kind words!

I’m not sure if I was supposed to solve it this way or if I just found another solution. I saw people saying that the second level was difficult, but if this is the intended way to solve it, then I wouldn’t say it’s difficult—just not very intuitive.
That said, the concept and the game are really well done. Good luck in the jam! :)



