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System Breach Checkers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #28 | 3.273 | 3.273 |
| Presentation | #29 | 3.545 | 3.545 |
| Overall | #31 | 3.318 | 3.318 |
| Concept | #45 | 3.364 | 3.364 |
| Use of the Limitation | #55 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - Just me
Software used
React + Vite -> HTML5/JS
Use of the limitation
You have to control your enemy as well as yourself, the classic checkers rules may force you to do a move you didn't want to do.
Cookies eaten
Like half a cake? -> 4 pieces(?)
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Comments
Very smart one, even if you play both sides try to not lose to checkers rules, almost creative, artstyle is decent, good work. Special credits to music - its godly!!!
It's a very engaging game, the design is good, the music is a whole other story, it's really well done.
I saw what you wrote, it sounds so good I was shaking my head.
It's a very engaging game, the design is good, the music is a whole other story, it's really well done.
I saw what you wrote, it sounds so good I was shaking my head.
I liked the design of this game. Feels like you are a secret agent, neutralizing threats on your system. I especially liked the techy description of each action, as well as the techy UI; especially UI. It's very well made.
The only thing I can note about design, though, is the music choice. I expected something 'stealth-y' music, not casual music from arcades.
The gameplay was fun, despite its simplicity. Who would have thought checkers could be that fun? But I have to admit, the first 4 levels were easy. I think you should add more secondary (or even mandatory) objectives, just like in the 5th level. For example, lose only 1 chip, or promote a king to the enemy, etc. You can even make a level where every enemy chip is a king. That would certainly be challenging!
In conclusion, a great game with amazing design and fun gameplay. Needs some work on music choice and more challenges.
I feel like it's too easy? You're playing checkers, but you can control the enemy's pieces
Hi, thank you for the feedback and I totally agree!
Level design fell a bit short I fought alot with the UI. May I ask, did you play Level 5 and if yes what did you think about the difficulty of that level?
Thanks for playing :)
There are levels????
I guess making that more clear is something that could be improved :D
Is it too late to play the rest of the game now? Whatever the answer is, I just did. This is probably my favorite game so far. Well done! I didn't actually finish level 5, (I kind of did, but I promoted my last piece). Maybe later.
When there's multiple objectives, the second one gets cut off, so I can't really read it. I still know what the level wants me to do though
Thanks for giving it a new try :) Glad you enjoyed!
I am not to happy with the right side UI. If I get the chance I would probably recreate the game in Godot to help with different view-sizes.
Amazing! I really liked the concept and the execution was on point!!! I lost track of time a little while playing lol. Great job!!! The music was rad also
Hi and thank you for the kind feedback!
May I ask what you thought about the difficulty? Should I make the levels (especially 2 - 4) harder?