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A jam submission

Encephalon BossView game page

You are the final boss
Submitted by ZITIAN_encoded
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Encephalon Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#44.2614.261
Overall#53.9783.978
Use of the Limitation#84.0004.000
Enjoyment#83.9133.913
Concept#183.7393.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Zitian Encoded

Software used
Turbowarp

Use of the limitation
You are the final boss, and players attempt to defeat you

Cookies eaten
1 :)

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Comments

Submitted(+1)

This is really fun. It feels very polished and has really good art! I wish the shield did more, it feels kinda useless since you can't attack or anything while you're using it. Also, when the shield deactivates, you can't start charging any attacks, so if you hold down click while that's happening, you'll never fire unless you release click and then click again. I was trying to make as good a use of the shield as possible, but it felt futile. Still really really cool, I like this game a lot, great job!

Developer

Thanks for the feedback! I do have a couple things: firstly, if the user were to be able to use the shield while shooting, it would decrease the challenge drastically. Secondly, all you have to do in order to shoot immediately after the shield deactivates is to keep holding the mouse down- it just takes a second (intentionally for more challenge). The shield is most often useful nearing the end of the wave, as more of a last-minute protection, but with more skillful timing it works mid-wave too. I'm glad you like the game though! 

Submitted

I agree that allowing the player to shoot while the shield was up wouldn't be a good idea in its current state, I was more trying to say that because you couldn't do anything while the shield was up it feels useless since you're just sitting and waiting once it's up. If you could do something while the shield was up, like some kind of debuff for the players or something that doesn't allow for complete cheese, I think it would just feel more meaningful. Also it is fair that while unpowering the shield it takes a second for the guns to start to fire, I admit that I just didn't realise, but maybe there should be some kind of feedback to signify that to the players. Like the guns could show on screen but just wouldn't start charging until the time. I got confused because nothing happened. I'm sorry this sounded so critical, your game is really good and definitely up there with some of the best in this jam!

Developer(+1)

Hey, no I really enjoy this kind of discussion--I think it really helps me understand how to make my games better, maybe change my perspective on things. I definitely didn't find this to be critical whatsoever, I completely understand where you're coming from. Thanks for your reply! I definitely agree that I should've added some sort of indication to allow for the player (boss) to understand the cooldown.

Submitted(+1)

Bro, this is a really strong game. For some reason, it reminded me of Teenage Mutant Ninja Turtles on the old consoles, lol. After wave 10, the game ends, or was it just me lagging? Bro, if you don't mind, please rate my game. I'd be very grateful. Your game is my favorite!
Developer

Thank you! I'm glad it reminds you of the retro style- I think I might have ended up falling into that style of game. I'll be sure to rate your game too. PS If you're having difficulty getting ratings, most of the time the ones that can be played in browser get the most ratings 馃憤

Developer

Also can you elaborate on how the game ends? What were the visuals?

Submitted(+1)

This game is very cool, really, best "Im the BOSS" feeling, nice different abilities, also decent artstyle. Very good job, well done! 

Developer

Yesss thanks!

Submitted(+1)

10/10
-to all the player: swipe the laser eye and there is no need to understand the shield

Developer

thanks--the laser eye is certainly powerful

Submitted(+1)

awesome game! i like the art, the controls are easy to understand, the gameplay has a good learning curve and has good replay value, I enjoyed playing this one ! congratulations ! keep it up!

Developer

Thank you, I'm glad you enjoyed!

Submitted(+1)

Really fun! I am stunned by how polished it is despite only being made under 48hrs. Good job!

Developer

You bet I didn't sleep XP

Submitted(+1)

Really cool concept, and I loved the art and music. However, for some reason my attacks would randomly just not work. It was a bit frustrating and I'm not sure if it's some odd bug that only happened to me, but I managed to persevere and still beat the game. Good game overall, and I even figured out how to properly use the shield.

Developer

Thank you! I'm not sure what might have been happening to the attacks, it's possible there might be some tick issues with calling on and off different weapons in order to limit only one weapon in use all times, but not sure. And yet you still beat the game!! Very impressive, I'm so glad you were able to work with the mechanics.

Submitted(+1)

That's a funny and addictive game. I played several times and couldn't destroy those pesky good guys. By the way i only used the fire eye and cannon, couldn't start the shield don't know why.

Developer (1 edit)

Thank you for playing!!! It is certainly very tricky to win - you have to be at the very least 31% health going into stage 10... even I have difficulty! Maybe the shield was bugging for you? I think sometimes after shooting the guns the shield might bug and you have to press S another time, but not sure.

Submitted(+1)

AMAZING! I really loved this, special thanks for using no AI. The art, SFX and music are fire. Can't believe you made this in 3 days ngl.

Developer(+1)

Thank you!! I'm quite against AI too...

Submitted(+1)

The art is top-notch, the concept is superb, and after finishing it once, I played it again — definitely worth continuing to develop!

Developer

Thank you so much! I'm certainly hoping I'll continue in the future.

Submitted(+1)

The way the guns move and the charging is really well done. 

More enemy variety and better use of shield could improve the game more. 

Very good concept and fun.

Submitted(+1)

Super fun! The controls are great, the sfx are bangin', and the art is vibey. My only question is, what's the point of using the shield?

Developer

Thankss - check my reply below for details on the shield :)

Submitted(+1)

This is great! Super fun concept! My only question is, what exactly is the point of using the shield? I LOVE the way the eyeball and cannons move with the cursor!

Developer(+1)

Thank you!! Here's a tip for gameplay which proves the shield's worth :D  - the shield, blocking any attack, should be used when the players are separated. Once you can see the players coming together, that's when the shield can come down, allowing you to use your cannons to explode multiple players at once. Otherwise, the shield is just a protective idle ig.

PS The shield does block the attacks, right?... :O

Submitted(+1)

Ahh I see, that makes sense. Yes it does block, my question was more so if I was missing some strategy involved with it, which it seems I was.

Developer(+1)

Yeah, it does seem like a hinderance at first... 

PS another skillful gameplay idea: the shield can be helpful when loading and shooting at a player, then before their bullets reaching you, after you kill them, immediately shielding.

Submitted(+1)

I don't even know how you managed to make something like this in scracth!

Submitted(+1)

I really like the game! The gameplay is great!

Submitted(+1)

Awesome implementation! I really loved how the eye follows the cursor.

Submitted(+1)

amazing art!