Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

RoboTechView game page

Humans are trying to get back whats theirs... well, they can surely try.
Submitted by Atanor Studio (@AtanorStudio) — 1 hour, 19 minutes before the deadline
Add to collection

Play game

RoboTech's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#134.0004.000
Overall#373.2953.295
Use of the Limitation#453.2733.273
Enjoyment#552.8182.818
Concept#633.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Axel Muñoz: Programmer, Game Designer - Fabio Quinteros (Metanoii): Artist - Carolina Vilois: UI Designer, Project manager, general assistant - Andrea Yanes (Nina, Yananna): Music and Sound Design

Software used
Godot

Use of the limitation
Usually, we side with humanity in apocaliptic worlds. In that sense, in RoboTech, you are the enemy of humanity.

Cookies eaten
Whole pack of 9 de oro agridulce, two scones and two pastelitos de dulce de batata.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow this game was so impressive! There was alot of visual polish and the sound was really satisfying. Even though I liked the concept for the gameplay, I wish there was a bit more challange, like maybe a punishment for letting the humans reach the end of the screen or some type of cooldown for the abilities in each square, because as it is I jus ended up waiting in one square to kill the humans that came at me in a straight line. So it was missing a bit of challange, but other than that I really enjoyed it!

Submitted(+1)

The concept of this is really cool. I like the idea of you fighting against humanity, making it seem like the player is the enemy. I guess it also covers the theme of control as the humans are trying to get back control, I think. I love the art style and the industrial style music, it really fits well with your game. Only thing I would say is maybe add a little bit more gameplay depth (I understand though as to why you probably couldn't, due to having only 72 hrs). This could be making it so the tile attack you just used will be used up (maybe after like 1-3 uses) and go to another random tile, or maybe your own attacks (e.g. the lingering fire) can damage the player too. Overall, Amazing game and I had a lot of fun playing it! Keep it up!

Also, if you have time, I would greatly appreciate a rating and/or feedback on my game too.

Submitted(+1)

I love the art!! It's actually sooo cool. I wish there was more to the game, I felt it was easy to go from 2-3 tiles repeatedly to constantly kill humans. This game has so much potential! Nice work.

Submitted(+1)

I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions. The art is great, love the color pallette and fun animations!

Submitted(+1)

I like this concept but I feel like I just found a broken strat of just switching between the same two tiles endlessly and incinerating everyone. Spacing them out more and incentivizing taking the risk of going towards the front would make it a little more enjoyable for me. Maybe tiles deactivate so you cant camp and randomly change positions.

Submitted(+1)

Super super cool! Loved the art style so much! The only gripe I've got is balancing (if there two wrench tiles next to each other you alternate between them infinitely and win lol), but you guys should definitely expand on this post jam!

Submitted(+1)

Excellent art! The game feel is also quite good! Very nice.

Submitted(+1)

I love this visual style!!! Its also has very engagement gameplay, simple but catchy, nice arcade game!