Play thing
Alpha Witch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #23 | 3.429 | 3.429 |
| Concept | #27 | 3.619 | 3.619 |
| Use of the Limitation | #28 | 3.476 | 3.476 |
| Overall | #42 | 3.238 | 3.238 |
| Presentation | #87 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Henry (me)
Software used
Godot, Piskel, BeepBox, jsfxr
Use of the limitation
You are the enemy because you possess your enemies, or because you (the witch) are an enemy of the kingdom.
Cookies eaten
2 cupcakes
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Comments
I like the concept and I enjoyed the puzzles, though it kinda felt like I just stumbled my way to the solution. I reckon you should add a couple extra levels once you have the time, this has a lot of potential. Good job!
Thank you for the feedback!
I really like this concept. It makes a great use of the theme & limitation. It can stand on its own as a puzzle game beyond the jam.
I think one easy improvement would be showing the line of sight of each guard. Maybe just a laser line. This can help the puzzles be more visual.
Really cool concept. Thanks for sharing!
Thank you for the feedback, I may continue adding to the game soon. If I do, this will be one of the first things I work on.
Brilliant, took an enemy from 1 room and moved him to another to cheese a game an become an alfa chud. amazing
Very creative, I like it!
Nice!
:)
Cool gameplay concept with hypnotizing music! :D
Thanks! The music in your game was great too.
I loved the concept with that messy artstyle. It can be a bit challenging but in became interesting, I love the main mechanic and it's simple idea. By the way, cool game and great execution!
Thank you so much! I wasn't intending for the artstyle to be so messy, I just didn't have time to replace some of the temporary sprites I made.
Nice puzzle game, very good theme usage. At 3 level start be a real challenging and interesting, maybe add some way to show what cells each knight see, cause sometimes i lost focus and think that model look in another direction and step on that line. Anyway its very cool game, well done!
Thanks! I was worried about that before, but I considered it low priority. I might add that in a later update if I have time.
Nice game idea and execution.
The only issue I noticed that could "break" the game is in the third stage: to align the knights, I had to move the controlled knight outside the visible area to realign the tiles. I'm not sure whether this is a problem with the tiles, an intentional mechanic, or something that needs a clearer visual indicator (similar to the white and black tiles in chess).
Thank you! It wasn't intended at first, but when my brother playtested for me, he found a really cool solution using that, so I left it in.
I love the concept, it was very fun to play!
Thank you!
really funny and awesome game
I'm glad you enjoyed the humor!
I am happy now.
I'm glad.
Concept is hilarious, and love the puzzle aspect. Good job!
Thank you!
Good job Henry
Thank you. :)
I wish there was a button to restart the single screen because some sections were really hard to manage, and repeat from the beginning each time is quite stressful. A part from that, a cool entry made in a short timespan that I enjoyed (even if I couldn't finis it).
Thanks for the feedback, I might add a checkpoint system after ratings are done. No promises though since I'll be kinda busy for the next few weeks.
The games has some problems including the step sounds which are way to loud and annoying and the story is kinda meh...
Play to your strenghts, the puzzle was awesome and same with the concept.
One thing I would change is to make 1-2 tutorial puzzles before so that people can see the appear of the game fast.
The level was good but being dropped into it blindly while annoying loud steps every time makes most people leave before it has a chance.
Very good concept and enjoyment still
Thanks for the feedback, I'll probably make an improved tutorial and fix the sound effect volumes after ratings are done. No promises though since I'll be kinda busy for the next few weeks.