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I guess this is the start of my progress

A topic by Frank Law created Jun 08, 2026 Views: 326 Replies: 6
Viewing posts 1 to 3
(3 edits) (+1)

Here's the base mesh I hope to use for every character in my game, it's like the sims and I hope to get a character creator going (the models to the left are all from the sims 4). I am an artist and 3D modeler not a programmer so progress may be slow. Feel free to talk to me here. Here's all I got:

The Original Pitch - https://www.deviantart.com/frankbusterlaw/gallery/95351895/project-atlas

Blender Project - https://drive.google.com/drive/folders/1ecnRAycBX7WxBbZ1FPr6i-eh7XeQZPMX?usp=dri...


well u deletet the post in (Search Help Wanted or Offered) so what did u reply to my massage? xD

Sorry, I figured out I can use bones in a rig to change geometry and not just shape keys. DO you still want to help me cause I only really talk here and maybe deviantart. I'm still trying to rig the thing.

yea i can still help if u need it. i caan give alot of help with godot. since im a godot programmer xD

(1 edit)

Cool, I plan on rigging the thing starting today and tomorrow before opening up a new project file. Is there anything you want to start on?

do that. and no not rely. and u can also  write me on dc:thefirstpat i respons there faster xD

Deleted 144 days ago
Solid start on Project Atlas, sharing early dev progress is always a great milestone. I do 3D in Blender focusing on environment props. If you need any scene props as you build out the world, I'd gladly make 1 free test model for your build. You can reach me on Discord (antinarrys) or email (roman.zbor.uk@gmail.com).