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Roman

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A member registered 5 days ago · View creator page →

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Blending the gritty atmosphere of The Witcher with the world-building of Skyrim and the cinematic combat flow of Ghost of Tsushima is an incredible vision for an Unreal Engine dark fantasy title! I'm Roman, a 3D artist working in Blender specializing in dark fantasy hard-surface props, weapons, and environment assets optimized for Unreal Engine (PBR workflows, clean topology). If you need any specific dark fantasy props on your backlog, I'd be happy to model 1 custom 3D asset for your project completely for free (such as a weathered medieval broadsword, a worn gothic wayside shrine, or an iron tavern wall sconce) to test how it looks in your engine lighting. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Looking forward to seeing the dark fantasy world take shape!
The vision behind Larvago as an independent creative gaming hub and community platform is really ambitious and exciting — building a collaborative space for creators and mini-games from the ground up is always inspiring. I'm Roman, a 3D artist working in Blender (clean topology, stylized and low-poly game-ready models, props, and environments). Since you are assembling the team to establish the platform's visual identity, I'd be glad to model 1 custom 3D asset for Larvago completely for free (such as an iconic community mascot trophy, a stylized lobby kiosk, or an interactive portal prop) to help support the foundation. Feel free to message me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Wishing you great success building Larvago!
A 3D JRPG adaptation of a WW2 furry tactical tabletop setting is such a remarkably unique premise — bringing that 90s aesthetic and vintage aviation grit into a 3D roleplaying game has so much character! I'm Roman, a 3D artist working in Blender (clean topology, stylized hard-surface vehicles, gear, and game-ready props). Since you're closing in on the alpha demo, if you need any 3D military or tactical props in the game world, I'd love to craft 1 custom 3D asset for Iron Eagle Strikeforce completely for free (such as a stylized WW2 field radio, an aviator flight helmet prop, or an ammo supply crate) to help polish the demo build. You can find me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Best of luck with the upcoming alpha demo!
Love the meta concept behind GO! LIVE — simulating a beginner streamer's bedroom setup while having an actual playable in-game FPS like 'Critical Strike' gives it such a fun dual gameplay dynamic! I'm Roman, a 3D artist working in Blender focused on stylized and modern game-ready props, interior environments, and clean topology for Unity. If you need any streamer gear or room decoration to flesh out the streamer's apartment, I'd be happy to model 1 custom 3D asset for GO! LIVE completely for free (such as a custom RGB streaming microphone on a boom arm, a dual-monitor desk setup, or an acoustic foam wall panel) to help out the pipeline. Feel free to connect on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see how the game develops!
Massive respect for replacing the AI placeholders with authentic original hand-drawn character art for the Blacksmith — that adds so much genuine charm and soul to ZAR! Blending Balatro-style roguelike depth with tactile 3D physical dice mechanics and wacky relics is such an addictive formula. I'm Roman, a 3D artist working in Blender (stylized props, clean topology, and physics-friendly assets). If you ever want to expand the physical variety of the tabletop or 3D relics, I'd love to make 1 custom 3D asset for ZAR completely for free (like a unique engraved thematic die, a tavern betting cup, or a 3D relic token for the shop) with no strings attached. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep up the awesome work on the updates!
Really digging the Shipyard map layout — having a timed 'Chaos round' kick in right after fixing all the generators sounds like such a great sudden-death adrenaline rush for both hunters and monsters! I'm Roman, a 3D artist working in Blender (clean topology, optimized game props, and modular environment pieces). Juggling exam prep while learning 3D software from scratch can be tough, so I'd be happy to model 1 custom 3D asset for your Shipyard map completely for free (such as an industrial generator station, a weathered shipyard cargo container, or an emergency floodlight stand) to save you some time and keep your dev momentum going. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep pushing forward with the project!
Building an RPG around a fixed oblique/dimetric camera angle in Godot is a fantastic design choice — it gives you so much control over silhouette composition and town readability without camera clutter. I'm Roman, a 3D artist working in Blender experienced in creating low-poly/stylized environmental assets and modular structures optimized for Godot. Since camera readability, slopes, and building placement from that locked angle are essential, I'd be glad to model 1 custom 3D asset for your town completely for free (such as a stylized stone river bridge, an elevation retaining wall, or a modular town foundation prop) matched to your camera angle and scale. You can reach me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Would love to discuss the town layout!
Love the asymmetrical horror concept here — having survivors actively protect and escort NPCs to the exit rather than just fleeing themselves adds such great tactical tension and teamwork to the rounds. I'm Roman, a 3D artist working in Blender (clean topology, low-poly assets, and optimized game-ready props). If you need any environmental dressing or interactive items for the survivors, I'd love to model 1 custom 3D asset for The Boogeyman completely for free (such as a weathered flashlight, a closet hiding spot prop, or an emergency exit lever) just to help out and test the fit. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Best of luck with the Roblox build!
The premise of No Such Floor is brilliant — there's something inherently terrifying about working an empty night shift at an old hotel and having the elevator take you to floors that technically shouldn't exist. That slow-burn liminal dread beats cheap jumpscares every single time. In psychological horror, environmental storytelling carries the whole experience: an antique brass luggage cart left in an empty hallway, a vintage floor dial with faded numbers, or a buzzing rotary phone at the front desk. I'm a 3D artist working in Blender, specializing in atmospheric, game-ready props with clean topology. If you have an environmental prop in your backlog that would elevate the vintage hotel atmosphere, I'd love to model and texture 1 custom test asset for your game completely on the house. I'll provide an optimized mesh ready to drop into your lighting setup. If you'd like to test an asset, feel free to reply here, ping me on Discord at antinarrys, or reach out at roman.zbor.uk@gmail.com!
Just gave the browser build of False Negative a spin — the sheer density of traps in the Signal District is ruthless in the best way possible! Getting through those gauntlet runs really forces you to read visual telegraphs in fractions of a second. Since readability and visual polish are on your roadmap, high-contrast environmental hazard models make a massive difference for keeping player deaths feeling fair rather than cheap. I'm a 3D artist working in Blender creating lightweight, performant game-ready meshes. If you'd like, I can model and texture 1 custom environmental hazard or trap prop from your backlog — like a modular laser conduit or pneumatic trap terminal — optimized specifically for fast web loading. Completely free, just to see how it fits your neon-industrial aesthetic. Feel free to reach out on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to test an asset in your next build!
Saw your post seeking a 3D freelancer to complete your unfinished 3D Android toon game in Godot 4. Toon-shaded mobile titles require very specific asset care — clean vertex normals for smooth cel-shading outlines, unified texture atlases, and low-poly meshes that keep frame rates locked at 60 FPS on Android hardware. I'm Roman, a 3D modeler working daily in Blender. I specialize in stylized toon assets and modular props tailored for mobile pipelines and Godot. To demonstrate my modeling quality and compatibility with your existing toon shader, I'd be happy to model 1 custom 3D asset from your remaining backlog completely free of charge. You can inspect the mesh in Godot, check the performance, and see how seamlessly I work. If you're interested, feel free to reach out on Discord at antinarrys or by email at roman.zbor.uk@gmail.com!
Establishing the visual identity of your very first fantasy location is easily one of the most exciting parts of game development. That opening hub or zone sets the entire emotional benchmark for player discovery, architecture, and worldbuilding lore. I'm Roman, a 3D modeler working in Blender. I specialize in fantasy environment props, modular ruins, stylized stonework, and nature assets with clean topology and game-ready textures. I'd love to help you bring that first zone to life by creating 1 custom 3D prop from your concept list completely on the house — perhaps an ancient roadside waypoint shrine, a tavern hearth, or a fantasy archway. Completely free, no obligations. If you'd like to collaborate on an asset, connect with me on Discord at antinarrys or email me at roman.zbor.uk@gmail.com!
Building a tactile 3D puzzle game for mobile with smooth touch controls is always a rewarding challenge! Spatial puzzle mechanics depend so heavily on clean geometric contrast and distinct landmark tiles so players can plan moves ahead without visual fatigue. I'm Roman, a 3D artist in Blender. I focus on creating ultra-optimized, mobile-ready low poly models, puzzle nodes, and environment backdrops with minimal draw calls and battery-friendly polygon counts. If you'd like some fresh puzzle pieces or theme variations, I'd love to craft 1 custom 3D asset for Arrows Unfurled completely free of charge — like an interactive puzzle node, directional pillar, or decorative stage border. No strings attached. Feel free to reach me on Discord at antinarrys or via email at roman.zbor.uk@gmail.com!
Respect for sustaining Soul Elysium over such an extensive history and bringing an open beta to itch.io! Translating supernatural battle shonen energy into snappy online action RPG combat requires crisp visual readability so players can track hitboxes and telegraphed attacks. I'm Roman, a 3D modeler working in Blender creating combat props, stylized arena hazards, and optimized environment pieces with clean UVs and performant mesh budgets. To support your beta polish, I'd gladly model 1 custom 3D asset for your PvP or PvE arenas completely on the house — like a shattered spiritual monument, weapon rack, or battle arena boundary pillar. Zero commitment required. You can reach out anytime on Discord at antinarrys or shoot an email to roman.zbor.uk@gmail.com if you'd like a test model!
Pivumi has such an endearing, wholesome charm! The first harvest and building loop is the emotional anchor of any cozy simulator, and nailing the tactile joy of planting, harvesting, and placing cute modular structures is key to keeping players hooked. I'm Roman, a 3D artist working in Blender. I specialize in cozy, stylized 3D assets with soft bevels, vibrant color palettes, and optimized topology that runs effortlessly. I'd love to contribute to Pivumi's world by modeling 1 custom 3D asset for your farm (like a cozy wooden produce stall, a decorative watering well, or specialized crop basket) completely free of charge. No obligations whatsoever, just a polished model for your prototype. Feel free to connect on Discord at antinarrys or drop a note to roman.zbor.uk@gmail.com if you'd like to check out a test asset!
An occult pawn shop is such a killer thematic concept! Inspecting cursed artifacts, deciphering mystical appraisals, and balancing eerie customer bargains creates an incredible tactile atmosphere that really rewards detailed, idiosyncratic item design. I'm Roman, a 3D artist working in Blender. I specialize in atmospheric, lore-rich props — weathered grimoires, arcane curiosities, antique brass scales, and occult relics with realistic texturing and clean game geometry. To show you my craft, I'd be thrilled to model 1 custom occult pawn shop item for your shelves completely on the house — perhaps a cursed astrolabe, an antique velvet-lined jewelry box, or an ominous ritual dagger. No strings attached. If you'd like to add a free artifact to your shop, feel free to reach out on Discord at antinarrys or email me at roman.zbor.uk@gmail.com!
Congrats on hitting the Pre-Alpha v0.2.0 milestone with HO·MA·SIM! Management sims are wonderfully complex beasts, and having a clear visual aesthetic for room grades, lobby counters, and utility areas makes running a hospitality empire feel so satisfying. I'm Roman, a 3D modeler specializing in modular furniture, interior architecture, and stylized props in Blender with clean topology and low draw calls. I'd love to help flesh out your hotel catalog by creating 1 custom 3D furniture piece or decorative prop (like an upscale concierge desk, vintage luggage cart, or executive lounge fixture) completely free of charge. Zero commitment required; you get a clean model ready to import. Feel free to ping me on Discord at antinarrys or email me at roman.zbor.uk@gmail.com if you want to try out a test prop!
The first 10 minutes of a roguelite survivor are make-or-break, and testing your onboarding loop this early is a really smart move. In horde survivors, visual hierarchy is everything — players need to distinguish dangerous elite mobs, power-up shrines, and XP orbs in a fraction of a second amidst the chaos. I'm Roman, a 3D artist working in Blender. I focus on creating optimized, highly readable game props, stylized loot chests, and environmental indicators that pop cleanly against gameplay backgrounds. If you'd like to test out some fresh visual elements, I'd gladly model 1 custom 3D prop for your survivor game (like an interactive altar, upgrade pedestal, or distinct breakable container) completely free of charge. No obligations at all, just a clean game-ready model for your build. You can reach me on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to connect!
Hi Jack! Saw your call for a 3D character artist for your dark survival Godot project. The blend of a gritty pixel aesthetic with game-ready 3D assets sounds like a really compelling art direction. I work in Blender focusing on production-ready low/mid-poly 3D models and characters tailored for Godot. My main focus is clean edge-loop topology for predictable deformation and rigging, optimized draw calls, and stylized texturing that holds up closely in-game. Commercial agreements with clear IP transfer, milestones, and asset licensing are standard for how I operate. If you'd like to test the waters with zero friction before signing anything, I'd be happy to model a quick sample prop or character accessory from your design sheet so you can inspect the mesh and UVs directly inside your Godot scene. You can reach me directly on Discord at antinarrys or via email at roman.zbor.uk@gmail.com — I'd be glad to share my portfolio breakdown and discuss your budget and rates!
To answer your question: having a ready-to-use Unity package with prefabs pre-wired to canvases is an absolute lifesaver compared to raw PNG folders! It easily saves developers a couple of hours of manual anchor and sprite slicing setup. One thing that pairs really nicely with modern Unity UI kits is modular 3D UI display meshes — things like 3D inventory item preview models, reward chest badges, or level-up medallions rendered inside UI Camera textures. I work in Blender creating optimized 3D assets and icons tailored for Unity. If you ever want to expand your kit with matching 3D preview props or need a custom 3D asset crafted, I'd happily model 1 free test asset to show you how clean the topology and materials integrate with your prefabs. Feel free to connect on Discord (antinarrys) or drop a line at roman.zbor.uk@gmail.com!
The concept of Saint Albatross sounds awesome — a rural Scottish burglary sim with that crunchy early 2000s PS2 aesthetic is such a fun visual and thematic blend! The physical interaction mechanic of physically carrying bulky loot like CRT TVs and sinks out to your pawn shop adds brilliant slapstick tension. I'm Roman, a 3D artist working in Blender specializing in retro low-poly assets, tight poly budgets, and clean topology for Godot. If you need props for the Scottish interiors or the pawn shop, I'd love to craft 1 custom 3D asset for Saint Albatross completely for free (such as a retro CRT television, an antique Scottish mantle clock, or a vintage pawn shop register) with that authentic PS2 look. You can find me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Can't wait to see this in motion!
Really great initiative bringing together a dedicated, multidisciplinary indie team from the ground up for a long-term project — assembling committed collaborators is always where the best indie ideas turn into reality. I'm Roman, a 3D artist working in Blender specializing in game-ready 3D modeling, clean topology, and optimized props for game engines. To show what I can bring to the team, I'd love to model 1 custom 3D test asset for your project completely for free (such as a detailed hero prop, a modular environment piece, or an interactive world item based on your concept art) to see if my style matches your vision. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Looking forward to hearing more about the project!
Huge props on the incredible reach of The Prototype Expansion — seeing your team build on that experience is inspiring! The concept of Tundra with a canine robot exploring subterranean creator ruins while gargantuan harvester Titans strip the planet has fantastic atmosphere and scale. I'm Roman, a 3D artist working in Blender (clean hard-surface modeling, sci-fi props, and game-ready environment assets for Unreal Engine). If you have any prop needs for the caverns, I'd be happy to create 1 custom 3D asset for Tundra completely for free (such as an ancient creator console terminal, an abandoned drilling pod, or a subterranean power conduit) to help out the pipeline. Feel free to reach out on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see where Tundra goes!
A psychological horror taking inspiration from MiSide's eerie domestic tension is an awesome direction — that contrast between cute anime-style aesthetics and creeping psychological dread always hits so hard. I'm Roman, a 3D artist in Blender focused on game-ready environment assets, props, and set dressing with clean topology for Unity. I'd love to contribute 1 custom 3D prop for your vertical slice completely for free (such as an unsettling retro CRT television, a vintage bedside rotary phone, or a stylized room dressing prop) to help establish the mood. If you'd like to connect, my Discord is antinarrys and email is roman.zbor.uk@gmail.com. Looking forward to seeing the vertical slice take shape!
The corporate dystopian narrative behind the 5-survivor defense and crafting loop sounds really engaging — blending resource management with base defense against corporate-ravaged creatures gives it high replayability. I'm Roman, a 3D artist working in Blender creating optimized, game-ready environment props and weapons for Unity. If you're building out the survivor camp or defense assets, I'd be glad to make 1 custom 3D asset for your project completely for free (such as a makeshift scrap crafting bench, a reinforced defense barricade, or a scavenged corporate supply crate) to help test your art pipeline. Reach out anytime on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Excited to see how the project progresses!
The physical dice-rolling physics combined with Balatro-style synergistic roguelike deckbuilding is such an addictive concept — and seeing your rapid updates on collision handling and keyword readability shows great dedication to game feel. I'm Roman, a 3D artist working in Blender focusing on clean-topology, stylized 3D props and tabletop pieces. If you have any relics or table elements on your roadmap, I'd be thrilled to craft 1 custom 3D asset for ZAR completely for free (like a distinctive carved relic die, an ornate leather dice-shaker cup, or an interactive table charm) with zero strings attached. You can ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Rooting for the Steam demo!
The narrative setup is compelling — being stranded en route to Uranus and deciphering physical clues inside an alien probe gives off strong Outer Wilds and Event[0] mystery vibes. I'm Roman, a 3D artist working in Blender specializing in optimized sci-fi props and interior environment assets for Unity URP. I'd love to make 1 custom 3D prop for your spaceship or probe completely for free (such as an alien inscription plaque, an interactive star-chart console, or a detailed scientific scanner instrument) to help build that sense of discovery. If you'd like to chat, my Discord is antinarrys and email is roman.zbor.uk@gmail.com. Best of luck with the development!
Massive props for taking the leap from art into programming and building out a full cross-platform lobby, ability databases, and ECS architecture — getting those foundational multiplayer systems right early on is tough, but pays off huge for a tower defense. I'm Roman, a 3D artist working in Blender with a focus on optimized, modular game-ready models (efficient draw calls, clean topology for Unity). If you need extra prop support alongside your own modeling, I'd be glad to create 1 custom 3D asset for Lazy Towers completely for free (such as a modular defense turret base, an elemental trap pad, or a resource generator prop) without any obligations. Feel free to connect on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep up the awesome momentum!
Combining Voices of the Void-style scientific analysis with fantasy crystals and steampunk lab machinery is such an intriguing premise — measuring magical frequencies, stability, and energy percentages gives the research loop a very tactile feel. I'm Roman, a 3D artist working in Blender specializing in stylized and steampunk/fantasy props with clean topology. I'd be happy to model 1 custom 3D asset for your project completely for free (like a brass crystal containment pod, a mechanical pressure-gauge apparatus, or laboratory beaker rack) to help kickstart your visual assets. You can reach out on Discord: antinarrys or by email: roman.zbor.uk@gmail.com. Looking forward to hearing more about your ideas!
The mechanical philosophy here is spot on — having damage physically cascade through flooding, weight imbalance, and cargo shifting rather than just chipping away at a health bar will make surviving that first storm feel genuinely tense and rewarding. I'm Roman, a 3D artist working in Blender (optimized, game-ready low-poly props with clean topology for Unity). I'd love to create 1 custom 3D asset for BALANCE completely for free (such as a detailed ship repair kit/timber brace, a nautical bilge pump, or secured deck cargo crates) to see how it fits your ship layout. Feel free to ping me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Wishing you smooth sailing with the prototype!
The pure focus on high-tension 1-on-1 quick-draw duels in UE5 is such a punchy, clean gameplay loop — that 3-2-1 countdown pressure with a single bullet makes every fraction of a second count. I'm Roman, a 3D artist working in Blender creating clean, game-ready assets and modular props. While I focus mainly on hard-surface and environment props, I'd love to model 1 custom 3D Western asset for DRAW! completely for free (such as an authentic holster/gunbelt accessory, a weathered street hitching post, or a classic saloon prop) to add to the atmosphere. You can reach me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Great concept!
The 80s neon Miami Vice aesthetic combined with crunchy PS1-style low-poly graphics and first-person action sounds like an absolute blast — the humor and car chases fit that retro vibe perfectly. I'm Roman, a 3D artist in Blender specializing in stylized and retro PSX-friendly low-poly modeling and texturing. If you have any environmental props in mind, I'd love to make 1 custom 3D prop for your game completely for free (for example, a retro 80s car phone, a neon motel sign prop, or a period-accurate smuggler's briefcase) to help you flesh out the scene. You can connect with me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep pushing on it!
Huge respect for tackling a cosmic sandbox MMORPG as a passion project — the focus on player-driven trade empires and deep space exploration has that classic boundless space sim feel. I'm Roman, a 3D artist working in Blender (clean topology, hard-surface sci-fi props, optimized for game engines). If you have any specific assets on your roadmap, I'd be happy to create 1 custom 3D asset for the project completely for free (like a modular space cargo container, navigation beacon, or cockpit console prop) to help support the build. Feel free to reach out on Discord: antinarrys or email: roman.zbor.uk@gmail.com. All the best with the development!
The architectural progression here is brilliant — shifting from rugged cultureless scavengers into Roman-Japanese or nomadic sandstone civs gives the RTS match such a strong visual narrative, and building it on Unity DOTS/ECS shows serious engineering. I'm Roman, a 3D artist working in Blender focused on optimized, clean-topology game assets and modular structures. If you'd like to test how an asset translates into your painterly pipeline, I'd be glad to build 1 custom low-poly test prop for you completely for free (such as a cobbled cultureless salvage shelter or a Roman/Japanese modular watchtower pillar) with no commitment. You can ping me on Discord: antinarrys or shoot an email to roman.zbor.uk@gmail.com. Would love to see the build in action!
Exciting start! A realistic 3D vampire survival RPG is a fantastic premise with so much atmospheric potential — the survival loop mixed with gothic lore can make for really compelling gameplay. I'm Roman, a 3D artist working in Blender specializing in optimized, detailed game props and environments. Since you're laying down the foundation, I'd love to make 1 custom 3D prop for your game completely for free (such as an ornate gothic candelabra, an ancient stone coffin, or a ritual chalice) just to help support the project early on. If you'd like to connect, my Discord is antinarrys and my email is roman.zbor.uk@gmail.com. Best of luck on the dev journey!
The concept of three completely distinct life paths (farmer, merchant, and mercenary) gives Isekai Life a really refreshing life-sim vibe — building up toward a first market stall sale feels so satisfying. I'm Roman, a 3D artist working in Blender focused on optimized game-ready props and environment pieces for Unity. If you have any prop needs in your backlog, I'd be happy to create 1 custom 3D asset for the game completely for free (for instance, a modular market stall display, custom farming tool crate, or an interactive dungeon chest) to help out your pipeline. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Looking forward to seeing where the project goes!
The level of thought going into the tactical AI and server-authoritative simulation here is incredible — having surviving mobs actively break formation or run to call reinforcements makes the battlefield feel truly reactive rather than just stat-checking. I'm Roman, a 3D artist in Blender specializing in optimized game-ready props and environments (clean topology and draw-call friendly assets). If you need any specific models for the biomes or landmark strongholds, I’d be glad to model 1 custom 3D asset for you completely for free (such as a weathered medieval barricade, an elite squad banner, or a landmark relic prop) without any strings attached. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Rooting for this project!
Really liking the concept of playing as different forest animals with distinct abilities — especially how you paired wildlife combat with a robot companion, that's such a unique dynamic. The movement and combat feel promising. I'm Roman, a 3D artist working in Blender (clean topology, low-poly/stylized game assets for Unity/UE). If you have any backlog items you need modeled, I'd love to make 1 custom 3D asset for WOLLX completely for free (like a stylized woodland defense barrier, a burrow prop, or an upgrade part for the robot companion) just to help out and test the fit. You can reach me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Keep up the great work!
A sci-fi dinosaur hunting FPS inspired by Carnivores 2—blending planetary tracking, prehistoric fauna, and heavy firearms—is such a fun, nostalgic concept. I'm Roman, an indie 3D artist working in Blender, and I'd love to help bring this hunt to life with custom hunting gear, weapon models, or alien wilderness props. To help get the idea moving with zero pressure on your end, I'd be glad to model 1 free custom prop or hunting item from your concept list to test out. Feel free to reach out on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) if you'd like to chat and test an asset!
Pairing classic 1980s geopolitical military interfaces with a 3D tactical world map gives M.I.S.T.A.R. such a distinct, nostalgic Cold War command atmosphere. I'm Roman, an indie 3D artist working in Blender, and I'd love to help out with stylized military installation props, radar stations, or tactical map markers. I'd be delighted to model 1 free custom prop from your backlog so you can test how it looks and scales across your 3D globe with no obligations. Feel free to reach out on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) if you'd like to test something out!