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CUTTER v0.98.10 Update - Painting Tool, New Soldier Character & Build System Expansion!

A topic by Pogaca_Studios created 85 days ago Views: 107 Replies: 1
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Hey everyone!

I recently released v0.98.10 for CUTTER and wanted to share a quick devlog breaking down all the new mechanics, fixes, and additions implemented in this build.

Here is what’s new in the latest version:

⚙️ Version 0.98.10 Patch Notes:

  • 🎨 Painting Tool Added: You can now customize and paint surfaces directly within the sandbox!
  • 🧍 New Soldier Character: Introduced a brand-new character featuring physical armor pieces that dynamically react to force and destruction.
  • 🧱 Expanded Build System: Added new block types to give you more options and flexibility when building custom structures.
  • 🛠️ Object Grab Fixes: Fixed physics and interaction bugs where certain objects had issues when being picked up or held.

What’s Next & Your Feedback

I'm continuously tweaking the physics performance, voxel destruction feedback, and sandbox tools to make the gameplay feel even more satisfying.

Since this update brings new physics interactions with the armored soldier and painting mechanics, I'd love to hear your thoughts:

  • How does the new armored soldier physics feel during destruction?
  • What other building blocks or sandbox tools would you like to see in future updates?

Please drop your feedback and suggestions in the comments below! If you're enjoying the project, don't forget to leave a rating or add CUTTER to your collection—it really helps out a lot.

Thanks for playing and testing!

Great update on CUTTER! The new soldier customization and build tools look like a solid step forward. I do 3D in Blender focusing on gear, accessories and props. If you need extra equipment modeled, I'd happily make 1 free test piece for your game. Feel free to ping me on Discord (antinarrys) or email (roman.zbor.uk@gmail.com).