Very cool looking game!! The visuals are really interesting and super polished. Admittedly the gameplay confused me a tiny bit, and the combat felt a bit repetitive once I got the hang of it (at least until I got some more upgrades), but still a super cool game! Very impressive for the time limit, and for being made in html. Congrats, and great work!
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Limbardo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5 | 3.643 | 3.643 |
| Presentation | #7 | 4.179 | 4.179 |
| Overall | #12 | 3.562 | 3.562 |
| Concept | #15 | 3.571 | 3.571 |
| Use of the Limitation | #29 | 2.857 | 2.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
html
Use of the limitation
Rogulike - locked in the maze of the Bardo
Cookies eaten
1
Comments
The graphics are amazing and it's certainly a unique game!
However, there is a big lack of explanation. A tutorial would be great, but I think there is a better solution in this game: it's actually three things.
1. Make the text easier to read. The glow and other screen effects made the text really hard to read.
2. Make the shooting UI easier to read (visually, I mean). For example, don't show '0/x shards', but instead make the purple squares bigger, as they show the same information without using text. This alone would make the UI clearer.
3. Also, when drawing the shoot, don't make it shoot automatically when all shards are in use, as this reduces clarity. It would also improve UI readability to animate the purple squares when all shards are used (so any new player would see it and realise that they have reached a limit).
These three changes would make the game much more accessible to new players.
Not sure how I should feel about this. From the visual and sound to the individual parts like combat, minigames, dialogues, ... are very clean and well made. But each part is quite short (around 10 seconds each). They are not very connected to each other, which is not a bad thing but it's feel a bit weird with the mood swing from the sentimental talk to the fast paced combat, to the more chilling minigame or goose race. Also I thought the combat gonna be like undertale but feel like it slowly turn into firepower check.
Overall a great game with quite a lot of content for a week. And maybe it's just me feeling weird on the design since I don't usually play this type of game.
This is so fun and has so much content, its insane you manage to do all this in a week! GREAT Job!!!
Amazing game, beatiful art style and soundtrack.
The gameplay loop is quite addictive and leave me wanting for more! I also like a lot the concept and the overall gameplay. Would surely play it a lot more if it ever has a complete version. Kudos to the devs!
Seriously impressive for only one week, this is kind of crazy. I really don't think there is anything else to say other than we need more goose races!
Is it really made just during the 1 week of the jam? If so, I WONDER how many team members you actually have to make such a great polished product.
I like that enemies have progression and personality. That's the most conceptually interesting part of the game. Lost all the gold on a chicken race, would bet on blue chicken again. Overall it's very well done. I found minigames boring and not essential to the game, but I hate minigames in all video games, so that's just me.
Really impressive that this all was made during a game jam! It looks good and is fun to play, although I do not really see how the theme affects the design of this game. Other than that though its an amazing submission.
Really good! reminds me of Undertale, its kinda relaxing like that.
Its super impressive you did this alone in a week! cute art & music.







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