Drop any questions you might have in this thread! You can also ask in the DevTalk Discord.
The rules say no AI use for programming, but does that only extend to coding the game jam game specifically, or is it for everything related to code? if I use an engine/tooling that was coded with AI assistance, would it be rule-breaking? I have a custom personal framework in which I've used AI to help implement a few complex features, so I'm curious if I can use it or if I would have to re-make it without AI assistance/use something that had no AI-assisted development involved
Hi there! I had a question about the VN hybrid rule to make any mini-games easier or skippable (e.g. Story Mode). Would it be against the rules if a player chose to skip the mini-game but then, as a consequence, they don't receive a CG and also get locked out of the Best Ending? They would still be able to get Good and Bad Ending. No narrative plot and dialogue would be lost either, one would just show the dialogue with the CG shown vs. showing the same dialogue but just in basic Story Mode with character sprites and the dialogue box.
I would love your feedback and recommendations to make sure skipping our mini-games follows the jam's rules, thanks so much!
There aren’t strict requirements on the difficulty of minigames; the rule is a gentle reminder to consider the players’ experience and prioritize accessibility.
A popular example is when Cuphead locks you out of the final two bosses and the game’s ending if you only fought in simple (easy) mode. There was significant backlash, as players weren’t informed of this effect from the start, and those who weren’t fully able-bodied may not ever experience the entire story.
Visual novels are narratively focused first and foremost. Is the mechanic so integral to the plot that content may be locked away from certain players? Dynamic difficulty adjustments can be made, but it may be out of the scope of this jam.
Ultimately, it’s up to you, and your entry would not be disqualified from the jam regardless of how you choose to implement the minigames.