I want to play this game very badly but I think it needs a couple of revision passes for clarity. It seems so fun and interesting, and the concept is so appealing. I think examples of character creation and examples of play would be incredibly useful. Further expansion on the World Sheet (mentioned only twice) might be needed? Shouldn't we set up at least some aspects of the world before play?
I'm quite stumped when it comes to actually playing. Pg 7, "Start of the Round," 3rd section starting with "Roll a d6" is completely incomprehensible and only slightly clearer on the Quick Reference page. Rolling 6s means what? What do the additional two rolls do?
Decks/cards aren't consistently referred to - sometimes it's called Path cards (instead of Event?) and Face cards is used instead of Character cards.
This is harder for me to articulate but I think that using bold as your only highlight for important terms lends itself to confusion.
"Think of Desire as your stat of Want." = a suggestion for how to reformat for clarity, and then keep that consistency through the document.
A lack of consistency is not the end of the world but introduces uncertainty in a matrix that already feels confusing.
I'll keep trying to play (and happily). I think the bones are good, I think it's an experience I want to engage with. I don't want my comment to be discouraging - I think the game could be really incredible.