HTML5 / Linux / Windows:
https://fabriciobits.itch.io/viraen
Hello!
After years of learning, experimenting, and starting over countless times, I’m happy to finally share the first public alpha prototype of Viraen.
The original idea dates back to 2020, during the COVID-19 pandemic, when I started learning Godot and Blender. Over the years, the project changed many times. At first, it was meant to be a mobile game, this explains the concept of screen rotation, which originally used the accelerometer. However, I never managed to make something that felt truly fun.
Eventually, I combined that idea with another dream of mine: creating a metroidvania. That’s when I finally found a direction that felt right.
This early version contains only a small world to explore, three enemy types, and one boss, but I hope you enjoy this little glimpse into the world of Viraen.
Suggestions, bug reports, and feedback are always welcome!