There's a lot of extra stuff here but I would suggest putting more focus on the core gameplay. The lack of strafing is somewhat painful, especially when you are on a timer. Clunky controls are fine for games that are more slow paced and methodical but you really want more control when things are more hectic.
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Epic Space Battles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope: Did the team manage scope and complete the game? | #14 | 2.939 | 3.000 |
| Fun Gameplay: Was it fun and enjoyable to play? | #19 | 2.041 | 2.083 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #20 | 2.286 | 2.333 |
| Overall | #21 | 2.237 | 2.283 |
| Creativity: Is the idea original? Does the game feel unique? | #25 | 2.205 | 2.250 |
| Theme Execution: Does the game align with the theme? | #27 | 1.715 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.








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