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[FOR HIRE] UX QA & EN→ES Localization & Game Writing

A topic by lourdes.localizes created Apr 26, 2026 Views: 2,544 Replies: 54
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Hey! What's up? I'm Lourdes, a translation student from Argentina working with indie game developers in UX QA, English↔Spanish localization, and game writing.

How can I help you with your project?

UX-focused QA — my most requested service

I play your game with a critical eye and look for:

  • Confusing or missing onboarding
  • Unclear instructions and tutorials
  • Contradictory information
  • UX pain points for first-time players
  • UI issues and other problems that can get in the player's way

My reports include clear findings, reproduction steps when applicable, impact/severity, and actionable feedback.

Currently accepting requests for Vertical Slice and Demo Reviews!

English ↔ Spanish Localization and LQA

I help make your game feel natural and accessible to Latin American Spanish-speaking players, whether you're:

  • Localizing a new project from scratch
  • Reviewing an existing Spanish translation
  • Preparing a demo or release candidate

I can review naturalness, consistency, terminology, tone, and text/UI issues such as overflow and truncation.

Game Writing

Need help turning an idea into actual game dialogue or narrative text? I also offer game writing commissions, from character dialogue to narrative scenes and other written content.

Proofreading and Editing

I can also help polish your game's English so it reads naturally and consistently while preserving your intended meaning, tone, and voice

Want to see examples of my work?

UX QA portfolio + developer testimonials: here!
Localization + LQA portfolio: here!
Game Writing portfolio: Available on VGen! Commissions are open 🌸

Not sure if my work is a good fit for your project?

I offer one free sample per developer, subject to availability:

UX QA: 15 minutes of testing + brief feedback
Writing: up to 1,500 words
Localization: up to 1,500 words

These samples are meant to give you a small demonstration of my work and don't guarantee availability for further commissions. I currently focus on projects created by credited human writers and artists.

Interested in working together?

I currently offer paid commission services through Ko-fi and VGen, while I also work on a volunteer basis with small games, demos, alphas, and student projects. The main difference between paid and volunteer work is turnaround time — I put the same amount of care and effort into every project I take on. 

Work on commercial projects is offered on a paid basis. Volunteer services are reserved for non-commercial, hobbyist, educational, or game jam projects. Commercial status is determined by the project's intended use, not by whether it is currently generating revenue.

You can tell me about your project through this form, or contact me via Discord or email. I'd love to hear about your game! ✨

Discord: lourdes.localizes
Mail: lourdes.localizes@gmail.com
Bluesky: Lourdes Localizes

Hey there! I have a project that has been in the works for a few years now and has active gameplay to showcase with a load of stuff needing testing. If you're interested, check it out:

/t/6287024/revshare-creature-survival-3-years-work-looking-for-al...

Thank you so much for your reply! I'm interested, but I couldn't find any link to try the build, where would I be able to get it?

Hello! I've been working on a small metroidvania irregularly for a few years now, and now I am at the point where I'm wondering if it's worth continuing or not. I already have a public build out, but if you are interested and would like the most recent build(adds some UX improvements + the start of a new area), you can hit me up on Discord: _vlosyros

Thanks!

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Thank you for replying! I'll definitely reach out to you once I'm done trying out the public build 😊

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Tysm!

Hey, would you like to share your discord?

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Yes! It's the same as my username: lourdes.localizes

Thanks for reaching out!

Bump! 

Hi lourdes,

Would you like to localize Return From the Tavern to Spanish? It's a puzzle action strategy game where you lead soldiers back from the tavern to their military camp.

In the game folder Common, you'll find the language files lang00.txt, ... lang04.txt. You can add lang05.txt (UTF-8 encoding) for Spanish and the game will gain Spanish as a new language option. I'll need to expand the pixel font with Spanish specific characters like ñ and adapt my code for them to display in-game.

Your QA test would also be very appreciated :-)

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Hi! I'd love to start working on your game's Spanish localization 😊please let me know if there's any way to contact you so that I can send you the files and the QA reports!

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Thanks lourdes ! :-)

The game ReadMe indicates how to contact me. If you have some time available, could you translate the ReadMe files. There is one in the Windows build and another one in the Linux build. I think this would help Spanish players run the game.

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Of course! I'll contact you when they're ready (≧∇≦)/ thanks again!

The sections "Tools and libraries", "Graphics" and "Musics and sounds" only need translation of the section titles.

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Oh, I just translated the "by" and the "license" parts, I already sent the localization to you (^▽^)

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She has tested the UX for Harvest Island and my websites and gave a detailed reports of bugs she encountered. It was helpful to know what areas needed work and is very good at communication. I would recommend anyone to work with her as she's a good tester.

Thank you so much for your feedback! Looking forward to the next build of Harvest Island (≧◡≦)

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I've been working a bit with Lourdes and she was so nice to playtest multiple builds of my roguelite game! She gave me really amazing input every single time, she sent me screenshots of what things are not working properly in my game, bugs, localization and even made a huge PDF adressing many things that she thought should be changed and every thing she wrote there made absolutely sense!

I would always keep being in contact with her for future builds, because the feedback she gave me really mattered and i genuinely appreciate her work a lot!


thanks! 

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I'm glad to hear my feedback is helpful! Taverns and Tombs is a very fun game to test, and it's amazing to see how it gets better in every build (*´ω`*) I'd love to keep contributing to the development!

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Lourdes was one of our playtesters for CANDY HOUSE in the DARK FOREST, and she submitted an incredibly thorough testing report.
She caught a UI hitbox bug with screenshots, spotted an English grammar issue, and gave really thoughtful suggestions on pacing and gameplay design.
Super detailed, super helpful, and genuinely made a difference for improving the demo.
Highly recommend!!!
Looking forward to working with her on the LatAm Spanish localization next, too!

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Thank you so much for your comment! I adored CHDF, so it's lovely to hear that my feedback impacted in the newest build. Can't wait to make it accessible for Spanish speakers as well so that more people can enjoy it  (⌒▽⌒)

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Bump! Happy to share that I got my first commissioned playtest. Thank you so much! Looking forward to helping more indie devs 🩷

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Bump! My first commissioned playtest's feedback is here!

"Structured and clear report that gave me additional perspective on user's first and second impression. It revealed my testing procedure gaps." — Programersi 

My experience playtesting Patternsight deserves a blog post. It was a fun yet challenging report to write (>᎑<๑)/♡

Bump! I'm glad to announce that we made it to the deadline and "Don't Pick Up Stray Aliens" is finally live! I had the chance to work with a great team and collaborate with quality assurance, copywriting and proofreading 

If you like cozy, sweet otome games, don't hesitate to check it out 💖 

Bump! Wrapping up my most recent request — and added a new service to the listings! Check out the Narrative Consultation page on my Ko-Fi to see how I can help you polish your script draft (≧◡≦)

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Bump! The Patternsight blog post is finally here!

This time, I'm breaking down how I approach onboarding as a first-time player, what kinds of friction I look for, and why small communication gaps can have a big impact on the player experience. Click here to read it!

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She is really good at what she does and has a great attitude. She’s still waiting for me to update the game for a second test. She’s a star! ʕ•́ᴥ•̀ʔっ♡

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Thank you so much for your comment! I'm glad my comments were useful for game development — looking forward to the next build ((´^ω^))

Bump! This week, I'm focusing on reviewing a couple of translations and brainstorming promotional copy for an upcoming release. I still have room for a few UX QA requests this week. ☆彡

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did super well for me when I payed em to look over my script! Reccomend defo

Thank you for your recommendation, it was a pleasure to work with you \(^o^)/ I'm looking forward to see how the story develops!

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Bump! The Japanese localization I made for Mage vs Demons (or rather, 魔法使い VS デーモン) is now live, along with a great quality-of-life update! I'd love for you to check it out!

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Bump! This week's article is all about onboarding and first impressions. Using Mage vs. Demons as a case study, I look at how iterative improvements made the game more welcoming without sacrificing its challenge.

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