Score: 982
Hey buddy! The game is really good! The only thing I'd suggest is putting the controls *in* the game; I had to check the description to realize I wasn't supposed to be shooting ( ͡❛ ͜ʖ ͡❛)
Hey there! The game is playable in the browser on both PC and mobile. Although it’s optimized, since there are no downloads required, load times may vary depending on the device.
As for the enemies, you want to avoid falling into a group of them, but if you do get surrounded, the only way out is to fight your way out—using basic attacks or fireballs.
Thanks for giving it a try! ( ͡° ͜ʖ ͡°)
Mage vs Demons
Ciao! Vorrei presentarmi — mi chiamo Marcos — e presentarvi *Mage vs Demons* a nome di Locote Games. È un gioco che vuole essere un inno alla giustizia sociale; è disponibile per PC e dispositivi mobili — senza necessità di download — ed è giocabile in spagnolo, inglese, italiano e giapponese.
Spero che vogliate provarlo: la versione in italiano è stata aggiornata proprio ieri!
https://locotegames.itch.io/magevsdemons
Mage vs Demons
Hi there! I’d like to introduce myself—my name is Marcos—and present *Mage vs Demons* on behalf of Locote Games. It’s a game that serves as an ode to social justice, now available for PC and mobile—no downloads required—and playable in Spanish, English, Italian, and Japanese.
I hope you’ll give it a try, the italian lenguaje was updated yesterday!
https://locotegames.itch.io/magevsdemons

Mage vs Demons
Hi there! I’d like to introduce myself—my name is Marcos—and present *Mage vs Demons* on behalf of Locote Games. A game that serves as an ode to social justice, now available for PC and mobile—no downloads required—and playable in Spanish, English, Italian, and Japanese.
I hope you’ll give it a try, the italian lenguaje was updated yesterday!
Hey there! I'm interested. I have a game currently running that uses your localization system. The game is called *Mage vs. Demons*; it’s available to play without downloads on PC and mobile, and currently supports Spanish, English, and Japanese. I’d love to add Portuguese and French. If you're interested, here is my Discord so we can chat: changolocote.
This new pack introduces a modular cave dungeon biome, fully compatible with the rest of the Tiny Dungeon series. Build underground areas, connect different biomes with the modular cave entrance, or create multi-level dungeons using the same tile system.
https://locotegames.itch.io/tiny-dungeon-cave-pack-pixel-art-16x16
The pack includes:
Everything is created in 16x16 pixel art with a transparent background and is ready to use in dungeon crawlers, roguelikes and top-down RPGs.
Like the rest of the series, every Tiny Dungeon pack is designed to work together, making it easy to expand your worlds with matching assets.
I hope you enjoy it! Feedback is always welcome.

Hey there! I'm interested; I currently have two mini-games and one full game (in its current state) built in Godot.
I'm interested. Here is my profile -> https://locotegames.itch.io/
and my main game -> https://locotegames.itch.io/magevsdemons
Hey there! If you want, tell me what it's about and I'll take a look. I have a job right now too, but I do this in my spare time. Here are my Discord and Steam details.DIscord contact: changolocote / Steam contact: Chango Locote
And here is a game where I created both the code and the artwork. It has four levels that end with boss battles, so the visual work really stands out.
https://locotegames.itch.io/magevsdemons
hi, i’m interested. I translated my game *Mage vs. Demons* from Spanish to English myself, and a localization specialist handled the Japanese text. Right now, I’m waiting on someone else to finish the translations for Romanian and Greek. I’ve already set up the localization system to load countless languages if I wanted to, so I’m definitely interested.
Hi there! I'm interested. Here are my Discord and Steam details so we can chat there, if that works for you.
I have a game of my own in development, for which I'm creating pixel art graphics. I also have a few packs uploaded, though they are all 16x16 px.
Discord contact: changolocote / Steam contact: Chango Locote
This update focuses on improving the visual consistency, gameplay logic, and overall feel of the game.
On the visual side, all assets were adjusted to match the pixel scale used across the project. This includes updates to the house, tilemaps, platforms, chests, and the Level 2 boss — now fully reworked with all its animations. The door has also been updated inside in Level 1 and from the outside in Level 2. The door has also been updated. Additionally, the mage now has a proper jump animation.
From a gameplay and logic perspective, several enemy behaviors and design aspects were reviewed and refined to improve balance and consistency.
A new music system was implemented, and the game now features updated soundtrack elements along with new sound effects created in collaboration with https://flamboyanj.itch.io/ He composed the menu music, the level 1 music, and the level 2 music for a reasonable price. He also created new sounds for the wizard, enemy death sounds, and the boss attack.
Level 2 has been expanded with a new section set outside the city. The game is still in development, and there are some key programming elements pending as groundwork for the next level, which is planned to introduce a tower defense-style mechanic.
I’d really appreciate your feedback — how did the game feel? What worked, what didn’t, and what would you like to see next?
The game link -> https://locotegames.itch.io/magevsdemons
My profile-> https://locotegames.itch.io/





Hey friend, would you be interested in doing some dungeon synth for a platforming medieval/fantasy game that aims to have at least an intermediate level of tower defense? The first two levels are almost finished. I'm still working on it, mainly, some images need to be modified and a bit of logic added to certain parts of the code.but the version uploaded is playable! I was waiting for a friend to do the dungeon synth music, but he took too long and I don't think he can make it. I can use your username in posts and on the main menu. The menu needs a redesign, which I'm working on, among other things. So far, there's the menu, level 1 (leaving your house and clearing the area of enemies up to the city gate), and level 2 (clearing the outskirts of the city after raising the gate in the wall, ending with a boss fight). The third level would have tower defense mechanics, withstanding one more attack from the invaders. But this third level isn't available yet, not even close to being finished. If you're interested, here are my usernames so you can contact me.
Discord contact: changolocote
Steam contact: Chango Locote
Hey my friend, I tried it out. I created a user account, verified it with my email, and changed my username. I also opened a 420 store. In practice, it produces metal, but the name is what's important. There are some things I still don't quite understand why they can't be done, but surely with a bit more visuals, it would greatly improve the intuitive aspect, visually speaking.
Turn your dungeon into a living world.
Pack -> https://locotegames.itch.io/tiny-dungeon-harbor-city-weapons-pack
Profile -> https://locotegames.itch.io/
This new expansion adds a fully modular coastal city & harbor hub, designed for shops, NPC interactions, quests, progression systems and seamless pack connections.
What you get:
• Massive weapon progression system:
→ 80 unique weapon sprites
→ Iron, Copper, Silver & Gold + Electric, Fire, Ice & Poison

• Modular harbor city tiles, docks, boats, water & beach
• Market props, blacksmith, potion shop, royal zone & NPCs
• 4 portal doors connecting all Tiny Dungeon packs

Perfect for roguelikes, dungeon crawlers & top-down RPGs that need a true city hub + visual loot progression.
Fully compatible with all Tiny Dungeon packs
16x16 px – PNG – Transparent and spritesheets
Expand your world.
Upgrade your heroes.
Build your ultimate dungeon universe.
Get it now and complete your Tiny Dungeon collection.


