[Rev-Share / Paid] Looking for a Sound Designer & Composer for a Psychological Horror Game "The Blood Hallways" (Unreal Engine)
Hello everyone!
Our international team of 6 (3 Blueprint Programmers and 3 3D Artists) is currently developing a PC psychological survival horror game titled "The Blood Hallways" inside Unreal Engine. We started active development on May 20, 2026, and we are aiming for a commercial release on Steam, Epic Games Store, and consoles (PlayStation/Xbox) in the future.
About the Game:
You play as an ordinary, overworked office employee who falls asleep at their desk and plunges into a shifting nightmare. The vibe scales from a completely calm, mundane office to absolute madness, shifting into crimson-tinted corridors, cultist symbols, creepy entities, and puzzles. Think P.T. meets The Backrooms in an office setting.
What we are looking for:
We need a talented Sound Designer / Composer who can bring this nightmare to life. Since horror relies heavily on audio, your work will be a core pillar of the game.
* Ambient & Music: Tense, minimalist, and psychological tracks that escalate as the player descends into madness.
* Sound FX: Flashlight clicks, heavy breathing/stamina panting, footsteps on different surfaces (carpet, concrete, puddles), eerie door creaks, mechanical lock/padlock clicks, and terrifying monster vocalizations/movement sounds.
* Unreal Engine Integration: (Plus, but not mandatory) Experience with UE Sound Cues / Audio Volumes.
Compensation:
We are currently working on a Revenue Share (Rev-Share) basis for the full release, but we are also open to discussing a fixed budget per asset/milestone if you have a portfolio that blows us away.
If you love horror, want to work with a dedicated, organized international team, and want to help create an atmosphere that genuinely scares people, we’d love to hear from you!
How to apply:
Please drop a link to your portfolio/SoundCloud/demoreel below or contact me directly via Discord: ubuntu1477
Let’s build this nightmare together!