An odd and surreal piece. Normally, I'm not the biggest fan of abstract writing, but I think it worked this time. I think my favorite parts were all the little anecdotes throughout the story, anchoring it to reality a little bit and preventing it from being excessively poetic mumbo-jumbo. I especially liked the threshold merchant, and the idea that a home without a threshold is a home without travel. Obviously, this story is very much lacking in visuals, but I think the presentation still works well for this kind of story. I also enjoyed all the little programming tricks, such as the randomized quotes between each chapter. I actually noticed that only because I quit the VN a short way into it the first time (just wanted to preview the VN before reading it the next day) and it ended up being completely different the second time I booted up the game. I do kinda wish I had actually read the first run though, but I like that the title keeps changing based on a bunch of different factors I'm not sure about. Gives the story a lot of mystery, which is accentuated by the silhouetted wolf and abstract language. Yet despite the vagueness, the story still stuck with me, which is a sign of good writing and the right decisions on when to not be vague (for example, stating outright that the MC's mother had Alzheimer's). Replaying the game to see the different choices also changed just enough where I could see Cael's personality shift with the choices you made. I'd have liked to see more, but the skip button kept breaking. Probably for the best that my experience was personalized by the choices I made anyways. Well done.