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What AI tools are you using? Sticky

A topic by Focaccai created May 23, 2026 Views: 334 Replies: 12
Viewing posts 1 to 11
HostSubmitted (3 edits) (+1)

Let's share our tools and help each other make the best games possible!

Here's my setup for the jam:

Code: Claude Opus 4.7 4.8 Fable 4.8 in VS Code

Art: Probably GPT Image 2. I've been really impressed with the results from the new model.

Music: Suno 5.5

Engine: LittleJS. It's been working amazing with Claude. I'm using the version in this repo that has extra stuff for AI like skills and templates: LittleJS-AI

I've found using an engine much better than vanilla JS because all the hardest parts are already handled, so the AI can focus on the gameplay. LittleJS works really well because it is so small and clean that the AI can understand it easily. You don't even need to know much about the engine, the AI takes care of all the for you.

What's everyone else planning to use? Drop your stack below. 👇

(2 edits) (+2)

This will be my first Jam ever and I'm still fairly new to coding with AI. But so far I've been using Claude with great success, so I will use it for sure - I use Opus 4.7 to plan and Sonnet 4.6 to code (if there's a snag in the code or need a more complex feature I switch to Opus). 

As for Art - I use Grok to create a Mock up then use that in ChatGPT to refine it with good results - why Grok first? Not sure, I've always used Grok so I tend to use it as often as possible.  

I've mostly have created simple WebGLS games so I will probably go that route instead of trying something new..as I said I'm still new to this! 

HostSubmitted(+1)

Welcome, so glad this is your first jam! Game jams are a lot of fun and a great way to rapidly improve your skills.

Interesting to hear about Grok, I've barely used it at all. I'll check it out. I've noticed each LLM seems to have its own advantages.

Excited to see what you make! You're also welcome to join the Discord for discussion and help.

(1 edit) (+2)

Code: I’m curious about the new Antigravity 2.0 but I think I’ll stick to Claude Cli with a set of skills I’ve been getting familiar with (from AI hero Matt Pockock).

Graphics: a mix of procedural and Pixel lab which has improved a lot.

Sound: procedural for sfx and my battle tested Suno workflow (hand made musical idea fed into Suno with stem separation for tweaks)

Engine: THE littlejs itself! Nothing else!

Submitted(+2)

Claude Code + Gemini for image :)

Submitted(+1)

I'm using Cursor. Their new composer 2.5 model was good enough and cheap enough for me to switch over to it, and its been mostly good so far. Still using gpt-5.5 or opus for plans, then use composer 2.5 to implement.

For asset generation I'm planning on using qwen-image and qwen-image-edit. Luckily I can run those models locally as the game I'm planning on building will need a ton of image assets. 

Submitted(+1)

Im trying out the new Google Antigravity CLI - its aiiight

Submitted(+1)

This is my first  itch.io jam.

Since I subscribe to Codex for AI-related tools, almost everything in this game was created using Codex.

Code: The code was generated by Codex GPT-5.5. I have not looked at the code at all, except for the code related to music generation, which I mention below.

Visual assets: The visual assets were created using Python code generated by Codex.

Music and sound effects: I had Google AI Studio’s Gemini analyze gameplay footage of my own game and generate prompts for Codex. Based on those prompts, I then had Codex generate Python scripts to create the music and sound effects.

Localization: I created the game in Japanese. The English translation was handled by Codex.

Game engine: Unity 6. I have not looked at the code myself, but I did edit the values in the ScriptableObject settings.

Submitted(+1)

This is my first jam and I'm PUMPED! Just spent the last 2 days working on my game and I'm about to submit...good luck everyone! 😎💻🕹️

Submitted(+1)

Ive been using Claude and ChatGPT depending on the task. Claude does a better job in general, but burns through usage limits a lot faster. Claude Fable is way crazy lol but only got to use it a couple times before the ban. I like to just use them all in the web browser and upload or copy-paste code. Suno is great for music. I've been using Raylib and writing games in C, and it seems to work pretty well with both ChatGPT and Claude for the most part.

Submitted

For Claude Code try splitting big sessions with handoff files and ask it to refrain from doing too much testing after builds because that can eat up a lot of usage. Another big one is remembering not to do tasks command by command, try to send a whole list of updates/fixes in one batch/prompt. Happy coding!

Submitted

I’ve been using the Auto mode on Github Copilot to write my code, and it usually bounces between Claude Sonnet and GPT 5.3-Codex. I’ve also been using PixelLab AI extension in Aesprite to create all in-game assets, and Suno Music v5.5 to create the music. All of my games are written using the Phaser 3 or 4 libraries (depending on which one Copilot loads upon scaffolding the game) in JavaScript.

Submitted (2 edits) (+1)

Code: Tasklet, Claude and Deepseek (I chose one for a game)

Code edits: The AI that created it or use VS Code for simple tweaks

Covers & Banners: Gemini (sometimes Google as well)