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Night of Shining Armor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #75 | 2.912 | 3.231 |
| Gameplay | #89 | 2.427 | 2.692 |
| NES Feel | #91 | 2.288 | 2.538 |
| Overall | #92 | 2.392 | 2.654 |
| Audio | #101 | 1.941 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i had fun with this game, the art looks nice and sadly there wasn't any music which could've added alot :'), plus there isn't alot of sound effects to be fair but that isn't a big problem, although the skull projectiles were a lil crazy since if you get caught in one you're basically cooked, i liked the implementation of the combo system as i didn't see that implemented in many games here, i'd say if you polished this a bit more and worked more on the music this game would be really cool!
also if you got some free time maybe check out my game and drop me your feedback :)
I restarted a couple of times so that I would eventually manage to get a full bar and activate the frenzy mode, scored 14700 points during this last run.
The game looks good (although I think the UI part doesn't perfectly fits) and the game controls well, the jump is just floaty enough that it's still pleasant to control yet you feel like you're controlling a spirit. The difficulty of the sequence is appropriate for the jam.
Thanks for sharing!
The art is really cool, but I missed some music or background sound.
Art is very good. With more polish you can have a good game.
Art is very good. With more polish you can have a good game.
I really dig your artwork and style. That sword slashing animation is very satisfying. I got 8 hits in a row and didn't notice Frenzy. I also noticed that rats would sometimes follow their path but stop mid-air upon activation. This happened a couple of time, early, when I reached the vertical platforms with the rat on each platform.
Good work!
I could never activate Frenzy mode, did the bar have to be full? I got to the end without filling the entire bar. I tried a couple of times but I kept getting the timing wrong for some of the enemies and died over and over. I had a little bit of trouble on the big gap and the most in a row I got was 6. That might just be my poor platforming skills haha.
Hi there,
The Frenzy bar has to be full to activate Frenzy Mode. The most consistent way to build the bar is building up long Chain Hit combos, the combo count improves the amount of Frenzy gained per kill. I'm definitely not done with this project, so I'll be revisiting things like level design and attack collisions to make a better gameplay experience.
Thank you for taking the time to try my game out!