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willpka

159
Posts
4
Followers
3
Following
A member registered May 19, 2026

Creator of

Recent community posts

Thank you very much for the feedback; I'll take it into account for future games.

Thank you so much for the kind words; it’s really encouraging for me as a developer. Points are only tallied once the run ends, a few seconds after defeating the boss, but you can also press ESC, go to the menu, and select "Infinity Mode." That way, you can play as long as you like, and your points will be recorded without needing to finish the run. Unfortunately, not everything was fully fleshed out in the initial game design, but depending on the general feedback, I might well update the game.

Thanks a lot for the feedback! I'm really happy when people mention reaching the boss, it's one of the game's highlights.

Thanks for the feedback; maybe I'll make my next game less chaotic xd

Thank you very much for the feedback.

You got the gist of it xd, thank you so much for the feedback.

Thank you very much for the kind words and feedback; it really motivates me.

Thank you very much for the feedback.

I'm so happy someone mentioned the skins session; it was something I was really proud to create. Even though the characters aren't recognizable, they hold emotional weight for me, except for the watermelon; we don't talk about the watermelon skin.

I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.

Thanks a lot for the feedback.

valeu pelo feedback irmão, como esse é o meu segundo jogo feito, eu ainda não sei bem como estender para algo além, fico com receio de colocar dedicação no projeto e ele não ser tão comercial para que eu expanda etc

Wow, what a fun and addictive mechanic! At first, I felt like I was speedrunning, but after a while, I had to stop and think a bit about how to get through certain sections.

Thank you very much for the feedback; I'm glad you liked it.

Thanks a lot for the feedback. All the artwork was created as soon as the theme was announced; it took me a day just to come up with all the ideas. I started by sketching everything in a small notebook, and the very first piece I drew ended up being the one used in the game, which is why some of the linework looks so rough.

Thanks a lot for the feedback; I'm glad you got the hang of it after a while.

I'm glad you got the hang of the gameplay and enjoyed it; thanks a lot for the feedback.

Vou escrever em portugues pq vi que o time é brasileiro, arrassaram demais, curti muito a arte, toda a tematica funciona muito bem, me lembra aqueles jogos de celular de veiculos baseado em fisica e tudo mais, soq eh tudo bem bonitinho e agradavel, bom jogo

I’m not the best tower defense player, but I really enjoyed this one, mainly because it keeps you constantly active—though it is quite challenging.

Man, what a fun and extremely creative rage game. It was a huge pleasure to play, I only played Level 1, but it was a real challenge, I spent quite a while on it, and making it to the end was totally worth it. I really enjoyed it.

Man, that car is hard to control lol.

Overall, it needs some polish, but it's a good idea. Unfortunately, the music doesn't loop—though I don't think the calm music really fit an unstable car, and I also missed having sound effects.

But I really liked the idea of making the car unstable.

What an enjoyable game to play; once you figure out exactly how it works, it's really cool. It’s extremely creative that the spells serve as different ways to move around. I only encountered one bug with the light spell, I just got stuck in a wall, but the experience was great overall; I made it to round 5.

Thank you very much for the feedback, I'm happy to hear that.

Such cute graphics, and I really liked the idea and the gameplay, it's really fun and solid.

Thank you very much for the feedback.

Wow, what a well-made game, the movement, sound, concept, and execution are all excellent. I did feel quite heavy while playing it, and the theme isn't really my cup of tea, but there's no denying it's an excellent game. 5 stars across the board.

ok, definitely an unstable tetris

Okay, while I was trying to enter the password and saw someone approaching through the window, I was actually really scared.

What a cool experience; I really liked the graphics and the concept. Good game.

What a great game to play, you learn how to play it almost immediately. It’s creative, cute, and excellent; the soundtrack and sound effects fit perfectly with everything else. I really enjoyed playing this one.

My God, what an excellent game from a technical standpoint; it has massive potential and hardly puts a foot wrong.

Great job.

Okay, this girl definitely needs a bigger backpack xD

I really loved the aesthetic, such a cute little game. All the characters and dialogue are so cool, and the music is so cozy; it’s just really hard to keep more than two critters in that tiny backpack.

I really like how unstable it is to assemble burgers here; I just miss sound effects and some visual indicators, like a progress bar on the burger, for example.

I really liked the idea and the graphics, but I feel the music doesn't quite fit the rest, it could have been something more rock-style, you know? xD

But sound effects are more important than the music; I felt their absence.

What a beautiful and polished game! The movement feels so smooth, and the atmosphere is so distinctive. Even the creature feels like it truly belongs in this world. I just found the wolf at the top of the peak really funny, it stands out so much from everything else with all its polygons xd

What a fun game! I got a score of 125, served 9 tables, and delivered 25 drinks—with zero penalties.

I think it would be really cool if, when grabbing drinks, we could choose between beer and mixed drinks based on what the customer orders; that would add some interesting variety and difficulty.

But I loved the concept, great game.

It's an idea I particularly like, several enemies to face individually, this opens up the possibility for each character to be unique. Unfortunately, I didn't get that far, but it seems to have a wide variety of enemies, I enjoyed it.

Thanks a lot for the feedback. That sketch style was mostly due to time constraints, and since it was a very experimental game, I wanted to let my lines flow naturally so everything else would flow too (it worked).

But there are things that bother me; for instance, there are some stray pixels on the falling box that bug me a bit, haha.

I'm glad you liked the aesthetic, thanks again for the feedback.

What a solid and fun game; I loved the graphics, I really love that style, and I love microgame-style gameplay. Great game.

Thank you very much for the feedback.

Man, what a fun and charming little game. I just love that mix of wacky ideas: it’s a robot sending out an eggplant holding a leek to dance, while the eggplant has to defeat little demons—RIGHT ON TOP OF A TABLE.

Man, that is exactly my kind of thing; it’s so much fun. I absolutely loved it.

Simply 5 stars across the board. I only stopped playing because I need to review other games, but this one is extremely addictive, it’s amazing what an upgrade tree can do to a person. It totally hooked me. I’m really impressed with the quality of the game design; beyond the beautiful graphics (which fit the concept perfectly), the sound design works really well. Nothing but praise, it’s the best game from the jam I’ve played so far.