Thank you very much for the feedback; I'll take it into account for future games.
willpka
Creator of
Recent community posts
Thank you so much for the kind words; it’s really encouraging for me as a developer. Points are only tallied once the run ends, a few seconds after defeating the boss, but you can also press ESC, go to the menu, and select "Infinity Mode." That way, you can play as long as you like, and your points will be recorded without needing to finish the run. Unfortunately, not everything was fully fleshed out in the initial game design, but depending on the general feedback, I might well update the game.
I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.
Thanks a lot for the feedback.
Thanks a lot for the feedback. All the artwork was created as soon as the theme was announced; it took me a day just to come up with all the ideas. I started by sketching everything in a small notebook, and the very first piece I drew ended up being the one used in the game, which is why some of the linework looks so rough.
What an enjoyable game to play; once you figure out exactly how it works, it's really cool. It’s extremely creative that the spells serve as different ways to move around. I only encountered one bug with the light spell, I just got stuck in a wall, but the experience was great overall; I made it to round 5.
What a fun game! I got a score of 125, served 9 tables, and delivered 25 drinks—with zero penalties.
I think it would be really cool if, when grabbing drinks, we could choose between beer and mixed drinks based on what the customer orders; that would add some interesting variety and difficulty.
But I loved the concept, great game.
Thanks a lot for the feedback. That sketch style was mostly due to time constraints, and since it was a very experimental game, I wanted to let my lines flow naturally so everything else would flow too (it worked).
But there are things that bother me; for instance, there are some stray pixels on the falling box that bug me a bit, haha.
I'm glad you liked the aesthetic, thanks again for the feedback.
Simply 5 stars across the board. I only stopped playing because I need to review other games, but this one is extremely addictive, it’s amazing what an upgrade tree can do to a person. It totally hooked me. I’m really impressed with the quality of the game design; beyond the beautiful graphics (which fit the concept perfectly), the sound design works really well. Nothing but praise, it’s the best game from the jam I’ve played so far.

