Thank you very much for the feedback. Looking back, I realize I didn't include any performance systems, the kind typically found in 3D games. I’ve since studied this and applied what I’ve learned; I hope to create more 3D games soon. Thanks again for the feedback!
willpka
Creator of
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Thanks a lot for the feedback.
I didn't want to get completely tied up in this project like I did with previous jams; I work as a freelancer, so I’d sometimes neglect my actual work just to deliver a fully polished, high-quality game. This one was really just for learning purposes, which is why the main menu isn't as with juice, for instance.
But I hope you had fun with what was there.
tenta ajustar o tamanho na tela nas configurações do projeto na itch.io, ta bem pequenininho aqui pra mim, ou deixa para ficar em tela cheia
enfim, em futuros projetos, ou ate gamejams que voce for participar, sempre deixe para jogar no navegador, isso vai da mais visibilidade ao projeto
aliás, está muito bonitinho, gostei demais
Thank you so much for the kind words; it’s really encouraging for me as a developer. Points are only tallied once the run ends, a few seconds after defeating the boss, but you can also press ESC, go to the menu, and select "Infinity Mode." That way, you can play as long as you like, and your points will be recorded without needing to finish the run. Unfortunately, not everything was fully fleshed out in the initial game design, but depending on the general feedback, I might well update the game.
I completely understand the point about information overload; when the theme "unstable" came up, I couldn't think of anything but chaos. But it’s a valid criticism, one that kept nagging at me while I was playing. There were moments during development when I was so exhausted that I couldn't manage throwing items, tending the kitchen, and carrying boxes all at once; I really should have paced things better.
Thanks a lot for the feedback.
Thanks a lot for the feedback. All the artwork was created as soon as the theme was announced; it took me a day just to come up with all the ideas. I started by sketching everything in a small notebook, and the very first piece I drew ended up being the one used in the game, which is why some of the linework looks so rough.
What an enjoyable game to play; once you figure out exactly how it works, it's really cool. It’s extremely creative that the spells serve as different ways to move around. I only encountered one bug with the light spell, I just got stuck in a wall, but the experience was great overall; I made it to round 5.


