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LAPSE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #68 | 3.833 | 3.833 |
| Fun/Gameplay | #79 | 3.417 | 3.417 |
| Overall | #95 | 3.400 | 3.400 |
| Audio | #115 | 3.083 | 3.083 |
| Originality | #126 | 3.500 | 3.500 |
| Theme | #176 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes (minus the font)
Did your team create most of/all the audio yourselves?
Game FX are self made: all music is credited to Tallbeard Studios
How did you incorporate the theme "UNSTABLE"?
The Orb is constantly seeking to break free, and you must stabilize the facilities around your wizard's tower to stop it from doing something ambiguously bad. Endurance and consistency will keep you steady amidst the chaos.
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Comments
The visuals are really great! I felt like each of the abilities were very unique and creative, and controlling the character felt very good. I liked it a lot!
I managed to dash outside the map boundaries lol.
I really liked the concept of managing multiple abilities, and the controls felt good. I did feel like it was missing a coyote time, though. The game is really well made and could definitely be expanded into something bigger. Good work!
Oops! Guess I should shore up the collision detection on the teleport to stop that from happening.
Thank you for playing! I’m glad you enjoyed ^^
The abilities and physics feel very nice. Great Game!
Movement and abilities are nicely designed, it feels good to control the character. On top of that level design is amazing too, good game!
Really good game! The abilities were on point! I think an ability description when you receive it would help guide the player but besides that had no problems or bugs. Excellent job! [rated]
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What an enjoyable game to play; once you figure out exactly how it works, it's really cool. It’s extremely creative that the spells serve as different ways to move around. I only encountered one bug with the light spell, I just got stuck in a wall, but the experience was great overall; I made it to round 5.
I absolutely love the art! The game mechanics are really fun. Especially the slam-down and jump ability. Felt really smooth!
I was a bit confused at first because the goal of the game wasn't obvious, but the idea of choosing one game mechanic to be able to finish the game is cool. (At least I think that's what it is 😅😅)
Yeah, I could definitely explain the “run laps around the tower to hit checkpoints before the timer runs out” loop a lot better, it’s not conveyed nearly well enough. A border around the checkpoint UI in the top left, maybe some arrows pointing in their direction when the round starts. I’m really glad you like the movement though, that was definitely my main focus!
Fun to play, some spells are harder to handle than others though but it feels nice overall.
What we need to do is not very clear. Also, it would have been nice to have a visual effect for the powerinstead of just a number.
But graphics are nice, gameplay is very nice in general, good work!
Wow, I'm really impressed that you managed to do all that in just 9 days! The level design is really great: I spent 10 minutes just exploring the different parts of the level. Your game is really well-rounded. Just one thing: could you add arrow keys for movement? My keyboard isn't set up for WASD.
I’ll do that right away, that’s a great idea! Thank you for playing ^^
Awesome platformer! Mastering the spell mechanics to move around the tower feels super satisfying once you get the hang of it. Endless mode looks like a real challenge. Great job! (Rated)
Thank you so much for playing! I’m stoked the movement feels good, my main goal was to make movement that was fun to get good at, and i’m super happy you liked it!
Can u rate mine?