Fun platformer! I liked how the upgrades gives you more control. The jump might be a bit too high making it harder to control. Good level design with a lot of screens, good job!
Folaven
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Very polished and fun! Graphics are really nice, music and sound design work well, feedbacks are good, it really feels "finished"! For me, the main thing that could be improved is the movement, which feels a bit too fast and can make it hard to control sometimes, which can be a little frustrating.
Very good job!
Fun game. To me, it could be improved with more coherence between what we see and what happens. Like adding feedback when hitting enemies and having some visual explenation of why we do DDR when the robot is happy as it seems to come out of nowhere. Also the menu artworks are amazing but so different from the game itself.
Overall a funny game, great visuals, just missing a bit of coherence to feel more polished. Good job :)
Things are a bit too confusing to figure out what is happening for the player. Like horses are bombs, bumpers don't really look like bumpers, claws are sheets of paper, plus a lot of informations written on the screen makes it really hard to understand what is happening. But once you understand, the concept of an incremental pinball-ish game is good and quite fun.
Good job overall!
Fun game. I was expecting loading before releasing the arrow would make more damage as spamming with a bow is kind of counterintuitive. Also it was not clear to me that being touched by the little blue enemies would hurt, maybe they could have had spike on them or something to show.
So overall I think you could have graphics that show better what things do. But it's fun to play anyway! Good job :)
Atmosphere is really nice, love the idea to do bullet hell to fight. Loved that every enemy has multiple unique patterns, but they can be a bit too long. Also the format of the life bar of the neemies is kind of strange, you should have make it horizontal or get lower from the top, not on the sides.
The platformer part is not as good though, the jump feels really off being too high and slow to get back down.
Overall nice bullet hell with a plot, amazing atmosphere, good job!
Hi, you could have put the instructions from your “Basics” screen directly before launching the first level when clicking on Play, as there’s no way to understand what the goal is without them. Plus, it might be nice to use a bin image or something for deleting objects instead of the Godot logo, so it visually represents what it actually does.
Anyway, keep doing game and game jams if you enjoyed it! ;)
And by the way, game jams are for everyone, no matter their experience level! I think most people understand that and will naturally try to give constructive feedback, so I don’t think you needed to mention it in your game. Keep making stuff and having fun with it!
Like the idea, but i got through the game without losing by just adding the potions from the instructions without looking at the instability bar. Maybe the potions effects could be boosted so you need to really take it into consideration.
Visuals and sounds are good, it's nice you did them from code only.
Fun to play. I think the bar could move a bit slower as it's a bit hard to be precise. With some polishing on the graphics and feebacks when getting touched or shielding the core, the game would be really nice. Also the particules when a neutron is destroyed stays a bit too long on the screen making it difficult to read what is happening.
Overall good concept and fun to play.
Nice puzzle game.
The fact that you're not moving on a fix grid is kind of annoying, and it's too bad there is no end screen and it just loops through the same levels again and again.
Graphics are simple but works well.
Would have been nice to have a the levels get harder and harder.
Music is very nice (even though it does not loop perfectly).
Good idea! I think the gameplay could be improved if the player had less inertia. It takes a bit too long to accelerate and decelerate, which makes the character somewhat hard to control. It’s too bad the spilling mechanic isn’t more integrated into the level design, as it’s a really good idea, but in the end it doesn’t have much impact and the game feels more like a classic platformer.
Really fun, a lot of good ideas. Each mechanic could have had its own game, the turning platforms work very well, loved their physics, and the platform following your mouse is nice and very into the theme I think. Graphics are not amazing but I appreciated the deformations on the user sprite, but did not understand why the platforms are shaking as they don't have any effect on the player. Also just having a white rectangle as the ending of a level is absolutely not clear at first.
Overall great mechanics, some levels are clever and have simple but good level design. It could be very good if more polished.
Concept is nice and well exploited with the different kinds of walls. Too bad there are no more levels to really exploit those mechanics. I think the hitboxes could be more polished as it’s not always clear that we can’t move in some places, and some feedback when you can’t teleport would make it clearer. Also, feedback when you actually teleport would make it feel more finished.
Overall, fun! Would have liked to see more of it ;)
The concept is nice and it's fun to play.
I think feedback when hitting enemies would be nice, especially with the melee weapon as I personally felt I wasn't doing any damage at first. Also more feedback when you get damages could be a nice way to improve the game.
I liked to have different types of enemies, each having its own design and patterns.

