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Folaven

54
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3
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A member registered Dec 25, 2018 · View creator page →

Creator of

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Fun platformer! I liked how the upgrades gives you more control. The jump might be a bit too high making it harder to control. Good level design with a lot of screens, good job!

Very polished and fun! Graphics are really nice, music and sound design work well, feedbacks are good, it really feels "finished"! For me, the main thing that could be improved is the movement, which feels a bit too fast and can make it hard to control sometimes, which can be a little frustrating. 

Very good job!

Thanks for playing :)

Thank you so much for your feedback :)

Thank you for playing! Glad you enjoyed it :)

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Fun game. To me, it could be improved with more coherence between what we see and what happens. Like adding feedback when hitting enemies and having some visual explenation of why we do DDR when the robot is happy as it seems to come out of nowhere. Also the menu artworks are amazing but so different from the game itself.

Overall a funny game, great visuals, just missing a bit of coherence to feel more polished. Good job :)

Very originall! Well polished and fun. The only thing is knowing which way the current goes is not clear and going aginst current does not seem punished enough. 

Good job!

Nice game! Solar panels might be a bit too powerfull so the energy is not very a problem. Maybe the base could be narrower as it's currently quite easy to have a stable tower by just doing things symmetrically.

Overall fun game, good concept, well executed, good job!

Nice fun platformer. To me it could be improved with slightly smaller hitboxes for spikes and not getting stop when touching a wall. But overall's quite good, the graphics are really nice, music is great, good job!

Visuals are good. The music loop is very short becoming slightly annoying. The concept is nice but I think the chips are falling too quickly to really have time to choose what you take and not just take what you can.
Cool concept, good job!

Things are a bit too confusing to figure out what is happening for the player. Like horses are bombs, bumpers don't really look like bumpers, claws are sheets of paper, plus a lot of informations written on the screen makes it really hard to understand what is happening. But once you understand, the concept of an incremental pinball-ish game is good and quite fun.

Good job overall!

Concept is fun. The interface is not intuitive at all and the tutorial is not really explaining anything. Once you've figured it out it's quite fun though, even if the levels are a bit repetitive.

Good work!

The concept is really good, completely on theme! The tetrominos all having the same color with no shadow makes it difficult to see what happens though, and it would have been more intuitive to move the camera with the mouse I think.

Overall nice job!

Fun game. I was expecting loading before releasing the arrow would make more damage as spamming with a bow is kind of counterintuitive. Also it was not clear to me that being touched by the little blue enemies would hurt, maybe they could have had spike on them or something to show.

So overall I think you could have graphics that show better what things do. But it's fun to play anyway! Good job :)

Fun! As someone already said, just spinning feels like the best strategy, but I personally wouldn't try to fix and just make it spin by itself.

Maybe having a bit less enemies but having two or three different patterns would have been nice.

Nice work overall!

Nice platforme, the jump feels good. I think hit boxes could be a bit smaller to make it feel more "fair" when you die. And having to redo all over again when you die is a bit hard.
Good job :)

And yeah there is something wrong with the parallax, I agree it's probably reversed

Thanks for playing!

Thank you so much! Glad you enjoyed it!

Thanks for playing and for the feedback!


Ah c'est marrant, le monde est vraiment petit :')

Thanks for playing! :)

Thanks for playing it! I'm glad you enjoyed it!

Thank you so much!

Oh ok, I did not understand resources were used for shooting as well, I might give a try again now that I know it!

Love the idea, looks very nice. Too bad the instructions are not always clear and you can't really understand everything without the game's description. 

Anyway it's very fun to handle all the modules at the same time while watching the meters. Graphics and sounds work very well, good job!

Atmosphere is really nice, love the idea to do bullet hell to fight. Loved that every enemy has multiple unique patterns, but they can be a bit too long. Also the format of the life bar of the neemies is kind of strange, you should have make it horizontal or get lower from the top, not on the sides. 

The platformer part is not as good though, the jump feels really off being too high and slow to get back down.

Overall nice bullet hell with a plot, amazing atmosphere, good job!

Hi, you could have put the instructions from your “Basics” screen directly before launching the first level when clicking on Play, as there’s no way to understand what the goal is without them. Plus, it might be nice to use a bin image or something for deleting objects instead of the Godot logo, so it visually represents what it actually does.

Anyway, keep doing game and game jams if you enjoyed it! ;)


And by the way, game jams are for everyone, no matter their experience level! I think most people understand that and will naturally try to give constructive feedback, so I don’t think you needed to mention it in your game. Keep making stuff and having fun with it!

Like the idea, but i got through the game without losing by just adding the potions from the instructions without looking at the instability bar. Maybe the potions effects could be boosted so you need to really take it into consideration.

Visuals and sounds are good, it's nice you did them from code only.

Very nice puzzle game, love the main mechanic.

Too bad there is only one level (or at least the other levels did not unlock when I completed it).

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Fun to play. I think the bar could move a bit slower as it's a bit hard to be precise. With some polishing on the graphics and feebacks when getting touched or shielding the core, the game would be really nice. Also the particules when a neutron is destroyed stays a bit too long on the screen making it difficult to read what is happening.
Overall good concept and fun to play.

Nice puzzle game. 

The fact that you're not moving on a fix grid is kind of annoying, and it's too bad there is no end screen and it just loops through the same levels again and again. 

Graphics are simple but works well. 

Would have been nice to have a the levels get harder and harder.

Music is very nice (even though it does not loop perfectly).

Good idea! I think the gameplay could be improved if the player had less inertia. It takes a bit too long to accelerate and decelerate, which makes the character somewhat hard to control. It’s too bad the spilling mechanic isn’t more integrated into the level design, as it’s a really good idea, but in the end it doesn’t have much impact and the game feels more like a classic platformer.

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Really fun, a lot of good ideas. Each mechanic could have had its own game, the turning platforms work very well, loved their physics, and the platform following your mouse is nice and very into the theme I think. Graphics are not amazing but I appreciated the deformations on the user sprite, but did not understand why the platforms are shaking as they don't have any effect on the player. Also just having a white rectangle as the ending of a level is absolutely not clear at first.
Overall great mechanics, some levels are clever and have simple but good level design. It could be very good if more polished.

Fun to play and simple but very nice looking, what we want in a game  jam! 

I would have love to have more events. I think the diffculty could be increased faster as it can get a bit repetitive.

Thanks for playing! 

Yeah, you kind of have to learn how the rock moves to go further in the game. It's not easy at first. I porbably should have add more easy levels at the beginning. 
Sadly I did not have time to support controllers.

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Concept is nice and well exploited with the different kinds of walls. Too bad there are no more levels to really exploit those mechanics. I think the hitboxes could be more polished as it’s not always clear that we can’t move in some places, and some feedback when you can’t teleport would make it clearer. Also, feedback when you actually teleport would make it feel more finished.

Overall, fun! Would have liked to see more of it ;)

Sadly the instructions are not really clear, I did not manage to get one single potion stabalized. But the concept is good and it does not miss much to be quite fun to play! Feedbacks, graphics and sounds are good.

Fun to play, some spells are harder to handle than others though but it feels nice overall. 

What we need to do is not very clear. Also, it would have been nice to have a visual effect for the powerinstead of just a number.

But graphics are nice, gameplay is very nice in general, good work!

Very fun! Loved the physics, even though after upgrading the engine I sometimes had some strange behaviours. The idea is great and having a bunch of items with different characteristics is so enjoyable. Nice work!

The music was good at first but kind of drive me crazy at some point though :')

The concept is nice and it's fun to play. 

I think feedback when hitting enemies would be nice, especially with the melee weapon as I personally felt I wasn't doing any damage at first. Also more feedback when you get damages could be a nice way to improve the game. 

I liked to have different types of enemies, each having its own design and patterns.