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FRACTURE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #288 | 2.197 | 2.600 |
| Art/Graphics | #338 | 1.859 | 2.200 |
| Originality | #342 | 2.028 | 2.400 |
| Theme | #350 | 1.859 | 2.200 |
| Overall | #351 | 1.758 | 2.080 |
| Audio | #385 | 0.845 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
No
Did your team create most of/all the audio yourselves?
No
How did you incorporate the theme "UNSTABLE"?
Making the game more difficult to play the further you progress
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Comments
The parallax effect is cool. I think there should be checkpoints, it's really punishing to restart from the beginning but maybe that's the charm of it as well. I would have liked for the attack animation to override the jump. Right now when I jump and immediately attack it finished the jump animation first then attack.
Nice platforme, the jump feels good. I think hit boxes could be a bit smaller to make it feel more "fair" when you die. And having to redo all over again when you die is a bit hard.
Good job :)
And yeah there is something wrong with the parallax, I agree it's probably reversed
Loved the slashing animation, and overall art quality is very high. Instead of clicking to slash, a keypress to slash would've been appreciated. Also, if there was supposed to be music,/audio, I didn't hear anything. Good work!
Check out my game if you get a chance😊.
Thank you for your kind response, I didnt add any sound because I thought the game jam will end after 30 minutes and was short on time, but after submitting discovered there was still 1 full day :)
We almost made that same mistake. Very funny, you're not alone.
Congrats on your game ! :)
Two ideas for axes of improvement :
- With pixel art, it's generally a good idea to keep pixel size consistent across sprites
- Also your parallax is reversed I think