been using this software for going on three years now, i’ve gone from sucking at audio engineering to acceptably novice at audio engineering. it’s been a huge asset, tysm for making it ^^
Matt Makes Stuff
Creator of
Recent community posts
Yeah, I could definitely explain the “run laps around the tower to hit checkpoints before the timer runs out” loop a lot better, it’s not conveyed nearly well enough. A border around the checkpoint UI in the top left, maybe some arrows pointing in their direction when the round starts. I’m really glad you like the movement though, that was definitely my main focus!
Used some of your Q1 2024 tracks for a jam game, LAPSE! Great for a moody, tense platformer.
https://zachnar.itch.io/lapse-jam-release
Thanks a ton for putting this up ^^
ohhh this was amazing! you sidestepped the “running all the way back over and over again” problem by making wiggling the fish around the most fun thing in the whole world, which is a brilliant and subversive design choice that i feel is a stronger adherence to the theme than the actual puzzles (which are very good! but i couldn’t stop wiggling the fish!)
Hey! played your jam game and loved it ^^ here’s mine if you’d like to check it out: /jam/comfy-jam-summer-2026/rate/4693301 Cheers!
Absolutely beautiful, the game’s well made and plays nicely (I haven’t typed so hard since I played Mavis Beacon as a kid). Wonderful music choice and the art is all very pretty, it’s a lovely time just swimming next to giant fish listening to those lovely piano tracks and thinking about the power of direct action to enact positive change. Thank you for making this, it’s probably my favorite game of the jam I’ve played so far.
Hyped to hear you enjoyed it! I definitely intended for it to be on the harder side, but I didn’t have quite enough time to tune it as much as I’d like. The attack hitboxes could be clearer, the player character could do with being a little more effective in bigger fights, levels could definitely be shorter/there could be more of them, and units have a tendency to freeze up. The demo level definitely feels like something I should put closer to the end of a finished game.
I was still really impressed with your demo playthrough, though! But I do want to apologize if I ended up landing the difficulty more on the “frustrating” side. I’d love to hear any input you have on that.
made a 12:44 run, fake gamer sorry no but this is seriously high quality! the movement is clean, the sound is crunchy, the levels are tight, the vibe is cool, the blob’s sacrifice will be remembered. Super good, had a blast. I got a little mixed up with the controls, though: jumping and dashing being on different buttons felt a little awkward, I’d try to dash on the ground or jump on the air and get myself killed a few times. i’d have found this on kongregate or armorgames back in the day and played the hell out of it. Incredible work for four days!
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO shot out of my chair AT LEAST TWICE. jeeeeez. i don’t read a lot of VNs so this was pretty new, and MAN DUDE AAAGHGHH. i could rant and rave about it it’s so good. I’m already ride or die for the first character. i wanna know what happens next. this is so good.
the art style is SO GOOD too! Your expressions and posing are all top tier, i love how you really push contrast between light and dark in the most intense scenes, and you have these awesome little bits of detail and contrast, like the different fonts for different characters’ dialogue. Instantly amazed and i can’t wait to see more.








