collecting the $ triggers my monkey brain but it hurts me when I can't get them all lol
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Midnight Apocalypse Street Racing 1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #104 | 1.876 | 2.167 |
| NES Feel | #105 | 1.949 | 2.250 |
| Audio | #107 | 1.804 | 2.083 |
| Overall | #109 | 1.894 | 2.188 |
| Graphics | #111 | 1.949 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Overall, the game works within its premise, it has several different track mechanics, and I found the whole idea quite fun, especially the water track.
I stopped playing after I had no fuel left (after I reached the Cash objective of the 4 unlockable levels). Level 5 is the only unlockable level where I managed to reach the Time objective over this timespan, which is fine of course.
While the game stops looking like a NES game when you increase the size of the window the game could play exactly the way it does on a console and I would still say it would look sort of kind of like it looks anyway. The Curse mode is a cool twist, the game gets really fun as you get there.
Thanks for sharing!
The title screen art sold me on the concept, so I had to try it out :-)
Fun overall!
The controls feel a little sluggish though. There's seems to be some delay when you switch lanes before you can switch to another lane. Personally, I would like to switch between lanes freely. There were a good number of obstacle variations, but it seemed like there was no way to avoid them at times. Perhaps I was meant to go off-road to do that. If that's the case, it's counterintuitive because going off track typically slows you down in racing games.
Still fun to play though. It has potential :-)
I am glad you had fun. The sluggishness was intentional to make it feel more chunky. I do fear that your experience will be typical for the average person who tries the game. Each level is designed to be only 1 to 2 minutes long, but to learn them well and complete the challenges takes a lot of runs on each level to get a feel for them and I don't really expect most players to invest that much time.
Ultimately I am super happy with how it turned out, but next time I enter a jam I intend to focus more on a gameplay experience that can be optimally experienced in a much shorter amount of time lol
Even though it doesn't look too nessy for me, it does feel like a NES game, great job!






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