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(6 edits)

Yeah, you can imagine anything in the pixels. It's interesting to read how people see the games they've played. 

My favourite console was the DS, with games like Ghost Trick and Hotel Dusk, Last Window. Some of the most stylized games I've ever played, the resolution is tiny but I think it's  beautiful and artisticly refined. It's part of why I became creative and am trying game dev now, that possibility space is why I love games.

Edit: Thinking about pixel art, I've really connected to it. I've played on an original Game Boy before, and I thought it was very hard to read. I have a Game Boy SP now, and it was super fun playing it recently, the backlight helps. Pokemon had a huge map and towns that were all tiny pixels.

Ruby looks good still, the image in my head and between the pixels was imagination. Some of the modern stuff looks like unfinished shovel ware. Visual design is very important. The small GBA screen also helps the detail density, it's like the more compressed it is, the more defined the design.