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A jam submission

Blast Rat MinesView game page

Enter the mines and destroy things
Submitted by Sketch_Shroom — 2 days, 1 hour before the deadline
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Blast Rat Mines's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#233.4793.667
Metroidvania#263.3733.556
Enjoyment#273.2683.444
Overall#353.0783.244
Execution#502.5302.667
Relevance to the theme#552.7412.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
The player character has an absurdly-sized hammer

Team/Developer
Sketch Shroom

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Comments

Submitted

Running and breaking stuff was very fun! The only issue I had was that moving sometimes felt janky, especially with the hammer jump

Submitted

I really loved this entry. There were a few times when the camera did not quite keep up and I had to jump before it would recenter. The art style is awesome and the player movements are excellent. I liked the fast paced gameplay, but the combo amount to open the doors seemed a bit much. Overall excellent entry, I hope you continue to develop this one. 

Submitted

This was really neat and I kinda like the frantic energy of this game. It took me a second to realize why my character would sometimes bounce off walls and cause me to go back a screen because I didn't know I had to jump immediately during a camera transition in some places to keep the speed going. Turns out, once you get the bombbar going, you gotta really be aware of where and what you're doing movement wise, which is cool, but I think some of the map layouts don't really flow well with this control idea as it stands right now, mainly tying back up to my point about bouncing off a wall I didn't know was mere inches in front of me until it was too late. The camera also can get a little funky during transitions of seeming like it maybe hitches or doesn't quite reach where it's supposed to(?), but I'm sure with a little more refinement, this would be a really fun and frantic game to have a blast blazing through. All in all, cool concept and good bit of fun none the less! I always appreciate having an absurdly sized hammer to bonk things with. Great work!

Submitted

A bit janky on the camera and movement side, some part of the gate also have a very high number of combo requirement. But the core gameplay does feel very sastisfying and I think with a bit more polish it could be a good game,

Submitted

This has some cool concepts and the general controls feel really satisfying, but it just feels too janky in its current state.

One big issue I had with just general controls is that the player seemed to bounce of walls in a really inconsistent way - sometimes they'd get launched backwards if I ran into a wall, other times they'd just walk up to it normally. It didn't feel like it was based on the player's speed or anything intuitive like that, and with how many small steps there were throughout the level that you constantly run into it was extremely easy to get messed up by these random bounces and made just getting around empty parts of the level feel more frustrating than any of the actual platforming.

Other big issue is the near complete lack of feedback when getting hit. No sound, no knockback, just a brief red flash that's easy to miss. I regularly wouldn't even notice I was at low health until I was teleported back to my spawnpoint at what felt like random.

The idea of using the combo system to gate doors seems really cool but since all blocks and enemies respawn as soon as they're off screen right now it feels like the best way to get past those doors is to just move back and forth breaking the same blocks over and over again which isn't a very satisfying gameplay loop. There was one section that seemed to be designed with a more active and specific combo in mind and wasn't able to be easily cheesed but with the finnicky movement I wasn't able to actually keep up the combo for the entire stretch and never got past that gate.

Submitted

Rereading this I feel like I was a bit too negative for a game that I think has a really good core, so I wanna add that I did find smashing through blocks in the air with the hammer to be really satisfying. The standard hammer move in general feels really nice, it's just the rest of the game's movement needs a lot more polish to bring it up to part with that.

Submitted

I trully loved the aesthetic and the idea, this game has so much potential! I really really wanted to play more of it, but unfortunately it started to be hard to play because there was a lot of bugs.

- The camera was too close to the floor, sometimes making it stuck, specially if you went really fast; 

- There was some hitboxes on walls, enemies and launch pads that kept making me get stuck;

- I couldn't always use the jumpy hammer, I think it got stuck on the animation sometimes, can't pinpoint well what was causing the bug in this case;

- If I was running and the scenes changed to another area of the level that had a wall,  I would end up beating it and getting launched back to the last area;

 - If I died while hammering a lot of enemies and breakable bricks, then died, I was sent back to my last checkpoint for a while, which was the are with , I think, 3 doors, and I would be able to open locked doors instead of just continuing to explore the map.

Please, if you read this feedback, don't get discouraged, I've been playing some games of this jam and yours was the most fun, I loved so many aspects of it and would love to see an update where you fix these bugs, the idea is so creative, the art direction is wonderful and it makes me remember a lot of games that I adore! If you finished this I would buy this game, don't lose hope over the things that I pointed out, I commented about them because I want to see this game go well. And if you do update it, please notify me, I want to play it again!

Also, could you, please, tell me which programs you used for the art? 

Submitted

Loved the aesthetic of this one. The feeling of hammering through stuff was super satisfying. Music was good too. My main critiques are that the game has lots of bugs and the character feels super slippery to control. Good job though, especially if just done by one person!