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MAX HACKR V4.0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope: Did the team manage scope and complete the game? | #6 | 3.588 | 3.588 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #9 | 3.000 | 3.000 |
| Overall | #10 | 2.894 | 2.894 |
| Creativity: Is the idea original? Does the game feel unique? | #11 | 2.882 | 2.882 |
| Fun Gameplay: Was it fun and enjoyable to play? | #12 | 2.529 | 2.529 |
| Theme Execution: Does the game align with the theme? | #16 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is such a cool concept! The core gameplay loop is so simple yet so satisfying, and it flows incredibly well. Despite it essentially just being running through a maze, there's something incredibly immersive about the experience. The swapping between different screens creates a very dynamic loop of constantly searching for your objective and other ways to connect between screens. The graphics and user interface really play into that immersion, too.
While not a complaint, as I think this game really effectively achieves your vision, I would love to see how this experience could be built on in the future. I saw in a comment that you plan on incorporating this as a sort of minigame in a different stealth game, and that's a fantastic idea. However, in its own right, it's a really cool game, and it would be pretty cool to see other mechanics that can expand on and deepen the gameplay loop.
Great job dude! Gameplay is engaging and entertaining. Great concept and just flows very nicely, something about the gameplay is additive and have a nice feedback on it. Would love to know how you would expand the game. Great work!
Lots of ideas for features, nothing concrete yet... Some kind of firewall blocking the path that the player needs to interact with seems to be a popular idea. There are lots of possibilities with that concept alone, but I haven't fleshed it out yet. I'm still brainstorming. Another idea is some kind of "packet loss" mechanic that teleports the packet back to an earlier part of the maze.
Good job with the game!
Love the art and the sound design, I appreciate that there was no sound when moving, that would have become too much ha. When I was quickly moving from one screen to the next and going back and forth, I would feel sick from the visuals, if possible and the design allows for it, I would suggest a smoother transition as the player character moves, like keeping the PC in the middle of the screen.
Fun idea and I would love to see the themes expanded more, it felt like I was a mouse in a maze towards the end but if say there were firewalls or other things to avoid/hack, then that could elevate the game
hey man really good game, now can u lls raye my game
That is one hell of a maze, well done. Is there an end or is it just endless? I got up to about level 8 and it seemed to reset. Not sure if I hit 100% detection or not.
It's endless. In the future, I may incorporate it into my stealth/espionage game where you'll play a single level to complete an objective.
Plays well, I would suggest making the trails a bit more distinct though as it can be a strain to see them.
Totally agree. Thanks!
this game is quite relaxing, i love it
Very Cool Game Idea! I like the idea of a puzzle game, but it felt a little unforgiving. Sometimes I would get lost as well. Overall, it was very creative and cool to play!
Gameplay: 4 Stars
Creativity: 5 Stars
Scope: 5 Stars
Theme Execution: 3 Stars
Fun: 3 Stars
Well executed game! It's polished and the procedural maze generation keeps it fresh. I was a little confused about the exploits feature, but I think it resets the timer and some point to where the objective is? But the visuals were appealing and it was enjoyable. One piece of feedback: It would be nice if you could buffer your inputs, meaning if I pressed Up three times quickly, the player moves three tiles up, even if one "move" isn't complete yet. This could help the game feel more responsive. Otherwise, cool game!
Thanks for your feedback! When a random exploit adds or subtracts time, the timer also restarts with the new remaining time. I was thinking about putting the remaining time below the percentage so it's more intuitive.