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Cinturonez

8
Posts
3
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3
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A member registered Aug 28, 2024 · View creator page →

Creator of

Recent community posts

Good job with the game! 

Love the art and the sound design, I appreciate that there was no sound when moving, that would have become too much ha.  When I was quickly moving from one screen to the next and going back and forth, I would feel sick from the visuals, if possible and the design allows for it, I would suggest a smoother transition as the player character moves, like keeping the PC in the middle of the screen.  

Fun idea and I would love to see the themes expanded more, it felt like I was a mouse in a maze towards the end but if say there were firewalls or other things to avoid/hack, then that could elevate the game

The art and sound is great and I love the theme.  My biggest issue was the camera would snap randomly, creating difficulty with controlling my movement.  I couldn't get past the first area, I collected about 9 cheese before I stopped playing, the camera snapping was too much and seeing that I had 83 total cheese to collect was too much for me.  I see the puzzle platform level design but the stealth level design isn't quite there.  The level is too open and allows the player character to easily navigate around the patrolling enemies.  I recognize that there might be more of that design in the later part of the level.  Would love to see more of that awesome 2D art! 

Great job with the game!

This feels more like a recording of a game, which that game's atmosphere is great.  The game presented has minimal player interactivity and player choice and I do not see how the game aligns with the theme.  My experience was closer to watching a movie that would pause itself.

Great job with the game!  This is a highly complex system and interaction that you abstracted into this game.  I was a little confused at first, trying to drag and drop the items but once I realized it was just select and click that was good.  I think a bit more player guidance/tutorial could remedy that. I like the 10 minute limit, it felt doable but I still felt pressure.  Do humans eat/destroy their vegetation? It felt like once I had a stable planet I could forget about it for a while and come back if I needed more items.  Art and Sound design is great, loving the cyclical nature, lots of potential here! 

Loved the game intro and the concept.   I understood at a high level that I was trying to leave the room but it took me a while to figure out the steps to achieve that.  I figured out the boosted jump from the wand but does the wand have any other uses? 
I really liked being able to move the objects around, for a while I thought I was meant to create a staircase but then saw the path to the exit.  With a bit more player guidance, less distractions, and more spells I can see a thoroughly engaging game here! 

Great job with the game, a giant eyeball with a tiny wizard hat is so funny to me

Currently, no way to end the game.  need to force quit, sorry in advance! 

WASD - Move
Space Bar - Jump
Q - Activate Echolocation
Mouse - Look

WASD - Move
Space - Jump
Q - Use Echolocation 
Mouse - Move Camera