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Agent Whiskers: Anomaly Mouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Gameplay: Was it fun and enjoyable to play? | #7 | 3.000 | 3.000 |
| Theme Execution: Does the game align with the theme? | #8 | 3.067 | 3.067 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #10 | 2.933 | 2.933 |
| Overall | #11 | 2.893 | 2.893 |
| Creativity: Is the idea original? Does the game feel unique? | #17 | 2.667 | 2.667 |
| Scope: Did the team manage scope and complete the game? | #17 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great work, reminds me of sky cooper! Obviously the game is not complete but this is an amazing solid base. Lots of great potential here. Well done!
Literally one of the games I was working from for the concept, happy that came across. :)
The art and sound is great and I love the theme. My biggest issue was the camera would snap randomly, creating difficulty with controlling my movement. I couldn't get past the first area, I collected about 9 cheese before I stopped playing, the camera snapping was too much and seeing that I had 83 total cheese to collect was too much for me. I see the puzzle platform level design but the stealth level design isn't quite there. The level is too open and allows the player character to easily navigate around the patrolling enemies. I recognize that there might be more of that design in the later part of the level. Would love to see more of that awesome 2D art!
Great job with the game!
This game is very good! The main issue I had was that sometimes the hitboxes of objects seemed to match the visible sprites exactly. This occasionally caused me to get stuck in corners or small gaps between objects.
Maybe that was intentional, since it also creates some interesting platforming possibilities, like jumping off the sides of boxes to reach higher places.
Also, my game is about an agent rat too! It's pretty cool to see how we both took a similar idea and ended up creating completely different games.
I love 2d art in a 3d world, its so charming! I think the glider is nice, but I do think more abilities or a bigger variety in obstacles would've helped to complete the game. I got to 30 cheeses, but it seemed like it was just going to be very repetitive. Overall, great job, I think this game has potential!
nice 3D world, and really makes you feel small! its a nice little parkour game, but i wish there were a variety of obstacles. moving platforms, spinning stuff, floating etc.
what a nice miniscule world. although there should be mroe to do. i do like the theme interpretation :)
I really like the level design and models, they feel charming and it's fun to roam around the scene and find cheese! I think there could be some other incentives, like more NPCs, more challenging obstacles, or other items to find other than cheese to spice up the gameplay, but this is a good start to a fun 3D platformer!
The cursor lags a bit in the game, but that doesn't stop it from being fun haha. It reminds me of Only Up.
I love the idea so much