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Starpopulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: Is the idea original? Does the game feel unique? | #1 | 3.864 | 3.864 |
| Overall | #2 | 3.400 | 3.400 |
| Fun Gameplay: Was it fun and enjoyable to play? | #3 | 3.318 | 3.318 |
| Scope: Did the team manage scope and complete the game? | #3 | 3.818 | 3.818 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #3 | 3.455 | 3.455 |
| Theme Execution: Does the game align with the theme? | #15 | 2.545 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing work, well done! Excellent feedback on mechanics and actions. A solid tutorial and introduction would be best for this game if you continue to work on it. The rest of my comments align with what other have said. Good work!
Great job with the game! This is a highly complex system and interaction that you abstracted into this game. I was a little confused at first, trying to drag and drop the items but once I realized it was just select and click that was good. I think a bit more player guidance/tutorial could remedy that. I like the 10 minute limit, it felt doable but I still felt pressure. Do humans eat/destroy their vegetation? It felt like once I had a stable planet I could forget about it for a while and come back if I needed more items. Art and Sound design is great, loving the cyclical nature, lots of potential here!
Really cool star colony system, but a bit complicated as others have mentioned. once i got the hang of it i was taking over the solar system. the theme interpret could be better. well done.
Little confusing at first. Didn't know you could pick up the settlers to buy more things. Once I figured that out I managed to complete it. Pretty fun.
Cool game and well polished.
Really polished effects and style! I got a bit confused while playing as I wasn't sure how to properly increase or balance the temperature. Maybe it's just due to misunderstanding of the game mechanics, but I think the info-dump style of tutorial doesn't click well for me. I'll probably give it another go if you could clear up some things? I also didn't figure out for a while that I had to place objects "around" the planet rather than "on" the planet
SPACE COLONY SIM LETS GO!!
super duper love the art style and the management of it all. the tutorial was suprisingly simple but effective, personally i didnt have issues with that. the gameplay has lots of variety and future potential. amazing game, well done!!
awesome game! i love the management of the different colonies and the overall pixel art is amazing. super cool mechanics too, and the theme interpretation was pretty unique. a personal fave so far, well done.
Pretty Cool Game, although it took me a little while to figure out what to do. I will say, I feel like instead of a countdown timer if it was a count up with a leaderboard, then it would have worked better because I ran out of time (finally realized what I was doing at the end)
4 Stars (gameplay)
5 Stars (creativity)
4 Stars (scope)
2 Stars (theme)
4 Stars (fun)
This is super fun! Great job on the art and visuals and really the whole atmosphere! Took me a bit to figure out what I was doing, maybe an interactive tutorial would help this game? I love games like this though, so its a win no matter what lol. It was a little hard to place the objects, I think you should put in a system where it shows an outline on the surface of the planet where you're going to place it, like a grid system but only in the y axis if that makes sense. Overall this was super cool though!
I love the visuals
Very fun gameplay!!