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A jam submission

Trap in ZoneView game page

Submitted by kemdev17 — 7 hours, 6 minutes before the deadline
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Trap in Zone's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#632.5712.875
Relevance to the theme#642.5712.875
Metroidvania#742.2362.500
Sensory#752.3482.625
Execution#752.2362.500
Overall#772.3932.675

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme interpretation and application
Defective Size

Team/Developer
kemdev17

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Comments

Submitted

This was neat, but I think I personally would've preferred to have both weapons on hand at all times since the hammer is required to go anywhere, so you don't really get to use the sword unless it's given to you right before somewhere important, though that's not even my biggest gripe with the sword.

As far as I could tell you couldn't fall through platforms, so if you picked up the sword at the beginning and went straight up, you get stuck. Now, admittedly you have a way to respawn yourself at the start at any time so it's not a game breaking problem, it's just... maybe a little clunky in my eyes and makes a problem that doesn't fully feel like it needs to be there. The idea of getting trapped somewhere and unable to progress (even if it's only for a moment because you can respawn yourself) because you didn't have the right tool because you simply just didn't know what was to come is a little frustrating to me personally. For me in this instance, I'd rather run back to spawn myself to pick back up the hammer, even if it might be a bit tedious, because I'm at least doing something active rather than forcing a respawn because I'm stuck and unable to do literally anything (not even explore areas as I backtrack because I overlooked them originally, a part I actually quite like in my metroidvanias) simply because I decided to try out the sword. It honestly makes me not really want to use the sword because I don't know where else I'll get stuck if  I do, and anything the sword can do the hammer can as well so I may as well keep the hammer, so I have zero reason to pick up the tool that has the major downside of "I risk getting stuck if I'm not given a hammer back later".

Anyway though, the hammer is very satisfying to use, so I'm happy about that. And despite my gripes with the sword, I did enjoy my time with this game. Music felt grand and a bit adventurous, which gave me a sense to go exploring the world to see what I could find and do to escape this colosseum. The skull boss was a bit much, but the Great Statue was a good bit of fun, so it evened out in the end. Everything felt fluid and nice, save for your slow walking speed, which I think may as well just get boosted up into your run speed as I was running around the whole time anyways since I don't know why I would wanna walk over run here. All in all, this was fairly solid and fun. Great work on making this and I hope my feedback isn't too harsh.

Submitted

I really liked the game and the style. Having to juggle the hammer and sword, combined with the slow movement, was a little tedious. It was definitely fun to smash the walls, and the effects were nice. It was a great experience overall. 

Submitted

I really liked the sound effects and destructible environment, but the controls felt a bit slow

Submitted(+1)

The hammer is a lot of fun the animations were a bit glitchy for me but overall great job!

Submitted

I found the game very funny and using the hammer feels very rewarding, plus destroying all the walls with the hammer is very satisfying. One bug I noticed was when the enemy cannons fired at each other, the bullet would get stuck lol. Something I would add, and which would be very funny in my opinion, is reflecting the bullets with the hammer lmao. I also noticed there was a sword, but I think the hammer is better. Overall, I loved the game and had a lot of fun :)

Developer

thx for the suggestion,its heplful