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It was a compliment, I was not meaning that it was not possible, UX design evolved since back then.

You're okay! I took it as a compliment! After I pasted the photo I didn't know how to add text to it. I just wanted to show you that we based the game off of Megami Tensei II is all since you shared a screenshot of the first Megami Tensei. I referenced this dungeon's walls. For our game though, I'm not so sure it would be possible to have 3 enemies on the screen at the same time while battling. In Megami Tensei II they would shift the dungeon's palette slightly or get rid of it entirely for some battles. And they only had one enemy on screen at a time with symbols representing multiple enemies.