I definitely understand the feeling of "ambitious gamejam game" syndrome very well. There's a couple games for jams that were supposed to be release that I never properly did because they grew way too fast that they fell out of the scope of the time frame and my capabilities at the time. So even if there's not much here, I'm still giving you mad props for managing to release something out into the public. The art is looking really nice, characters look unique and interesting, I like the animations of the player and enemies, and the dialogue was rather charming. I'm definitely interested in the history of this world, but alas, I'll have to settle for Otis' vague ramblings for now. All in all, good work on cobbling the game together in about a weeks time.