Love the concept! Gameplay is great and i don't usually like japanese aestetic but this is an exception. Love the art also, nailed the nes feel
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Jumen No Yoru's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| NES Feel | #26 | 4.022 | 4.462 |
| Overall | #49 | 3.294 | 3.654 |
| Audio | #53 | 3.120 | 3.462 |
| Graphics | #56 | 3.259 | 3.615 |
| Gameplay | #74 | 2.774 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cute concept. The last couple of levels were really challenging. Though I did not understand why it slowed down when walking on those final levels ( or is it just me? )
This game is extremely solid, with captivating art, incredibly interesting gameplay, and a very creative idea. I haven't gotten very far yet, but by the third stage, the game makes you think about how to proceed. Understanding the mechanics without reading anything was a masterstroke of game design. I loved it!
I beat the five stages.
First thing first, you made an actual NES game so kudos for that. I'm not sure how much intentional it is that the stage 5 use a lot of sprites in the uppest line that you then can't see but otherwise the game works pretty well and I enjoyed solving the puzzles, the spirit mask theme is cool too.
Thanks for sharing!
Thank you so much for playing my game, and congratulations on clearing all five stages!
As someone who grew up with the NES, creating a real NES game has always been a dream of mine. I started from scratch, learning everything along the way, and although the result is still far from perfect, I’m truly happy to have finished it and even happier to receive such kind feedback.
While designing the five stages in such a short time, I wanted the final stage to include one memorable challenge. I struggled to come up with an idea until I suddenly thought, “Since this is running on a real NES, why not turn one of its hardware limitations into the final curse?” So I built the last puzzle around the NES’s famous 8 sprites per scanline limitation.
I knew this was a risky idea. The heavy sprite flickering could easily be mistaken for a bug, and I wondered if people would think it was unfair. But I also hoped that passionate NES fans would recognize it as a playful tribute to the hardware rather than a flaw.
Seeing someone overcome that “curse” and complete the game genuinely made my day. Thank you again for playing and for your thoughtful comment!




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