I'm trying to make a game with spinning dartboards, but i can't think of how to keep the dart spinning with the dartboard, i would love some help
What game engine?
Here's what I use to do that in Unity. Put this code inside your dart and run it when it hits the board
GameObject dartBoard = GameObject.FindWithTag("DartBoard");
if (dartBoard != null) {
transform.SetParent(darboard.transform, true);
}
Note that the dart board would need the tag "DartBoard"
I use Godot, so I'm not sure how it would transfer over, but maybe you could find something to reparent the dart so it is a child of the board?
This is all under the assumption that GameMaker has a parent - child relationship structure in the first place.
EDIT: Just saw that another person had already recommended this. Whoops. :P