Oh, oh no, oh no. OH NO
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Cocktail Party's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #132 | 2.830 | 3.100 |
| Polish | #166 | 2.830 | 3.100 |
| Audio | #200 | 2.647 | 2.900 |
| Overall | #222 | 2.678 | 2.933 |
| Gameplay | #229 | 2.465 | 2.700 |
| Theme | #231 | 2.830 | 3.100 |
| Art | #266 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a very cool entry. I thought that when you made a not so great drink and you're forced to like try it and everthing gets weird was a really cool touch. Although basic, the artstyle stays consistent and feels polished. Music and sound effects are good. I had a fun time with this one!
Its a little difficult trying to keep track of all the ingredients and its affect but the notes feature really helped with that, and I really enjoyed the idea of trying to figure out what each ingredient does as you go :D Overally pretty soild game, I really enjoyed this!
OK, fun and solid game. Love the interpretation of the theme. I think you did a great job for the limited amount of time. Thought it was a bit challenging in the beginning, but once I got my first upvote, I finally figured it out. Well done :)
A very intriguing game, gave this one quite some time, it's very systems heavy, with lots of effects and combinations, and there's also my biggest criticism, it's too much too soon, there's ingredient tiers, and blenders and statuses and it all looks so very interesting but also quite confusing.
I like the ambience, I found the music very fitting and it uses it's limited assets very effectively, I really enjoy the idea of"learning" games so it's in a way very in my wheelhouse, but it's a bit too open ended for me. Still I find the result very impressive for a jam game!
Really thanks for feedback~. You’ve hit the nail on the head—the 'too much too soon' feeling is exactly what I was struggling with during development. I do really want to spend more time on polishing and try to make it more easy and lower the barrier to entry, to find a balance between too confusing and fun, but I just found I dont have so much time on it (like I planned to add something like narrator to have a guidence, but found it so difficult to implement it into the already chaotic codebase).







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