This is a fantastic sci-fi spin on chess! Incorporating piece orientation and a three-step turn structure—move, orient, and shoot—completely changes how you space your fleet.
The ship mechanics are super clever. Bumping into an enemy causes a mutually assured destruction collision, meaning your actual weapon choice is everything. Love the tactical asymmetry here: the Repulsor Hammerhead pushing pieces into each other, the delayed area-of-effect threat of the Antimatter Torpedo, and the sneaky Matter Reconfigurer hijacking enemy units from behind.
Having to balance a mandatory shooting phase where you can accidentally blast your own units adds a brilliant layer of tension. Awesome jam prototype!