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A jam submission

i can't stop runningView game page

auto runner
Submitted by garoto polvo — 10 hours, 26 minutes before the deadline
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i can't stop running's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#632.9693.067
Graphics#633.0343.133
NES Feel#712.7762.867
Overall#732.8562.950
Audio#782.6472.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Kinda fun, but got a bit tedious by the time I stopped (level 8, nearly got through twice but fumbled the last input because it's kind of hard to tell when you'll be in the spot to do it) Wrist started getting sore and I still have games to play through so I didn't want to run myself down too much. (thankfully I'm not the main character of this game and can stop ^^;)

Controls were ok, it's inspired by Super Meat Boy but could apply some of the teachings from that like input buffering on the jump (especially on the maps that start you in the air for some reason) or at least more of it if there is a slight amount, and variable jump height which'd help a lot of jumps give more control to the player.

The instant reset is both a blessing and a curse, especially when it comes to the audio, because hearing the spike sound over and over is very grating on the ears. Could maybe do with a more subtle sound and/or a button tap to restart a room (though it might be a thematic choice to have it reset automatically.

The clinging up against a wall feels a bit counter to the premise of the game, maybe if you ran the other way when you hit it, or ran up the wall? Obviously doesn't work with the current level layout but perhaps if you return to this idea at some point.

Developer(+1)

Thanks a lot for the feedback. I wanted to do that at first but didn’t have much time, and the death sound really could have been better—so sorry about that. Also, the issue with getting stuck on the wall is really weird; I only noticed it when the jam was already ending, but thanks again for the feedback.

Submitted(+1)

The precision platforming was too hard for me, so I didn't make it very far. Game seemed nice and quite polished so far. Can't give too much feedback for what little I could play, but one thing: When sliding a wall all the way down, the character remains stuck to it, but I think it would fit the game more if he immediately started running in the opposite direction once he gets to ground level.

Developer

I found that mechanic—hitting the ground and immediately moving—really interesting. And the game is genuinely very hard; I didn’t even notice it while I was making it, but thanks for the feedback.

Submitted(+1)

the controls felt kinda tight, and i liked the instant respawn feature which fits a precision game like this one! although the player moves a little bit too fast but that isn't really bad, but there were also some bad spike placements (the ones places in the very start) which keeps killing me too fast which isn't really good, the lack of music is unfortunate, and i also stopped at the 8th level since it was too hard sadly :'), but other than that i can see the super meet boy inspiration there ;)

also if you got some free time maybe check out my game, i'd like to hear your feedback :)

Developer
  1. The game does have music; there must have been some problem in your version.
  2. Thank you very much for the feedback. I accidentally made the character a little too fast.

Thank you for playing. I will play your game and see what I think.

Submitted(+1)

really liked the game.But its kinda hard for me 

Developer

Relax, the idea that it’s too difficult is common among reviews, I’ll take a closer look at it later.

Submitted(+1)

Nice game! Acabei de zerar e cara, vi algumas pessoas mencionando a dificuldade do jogo, mas honestamente só acho que pra realmente melhorar, seria interessante não reiniciar 100% assim que você morre, não no MESMO INSTANTE, no caso. É um ótimo jogo, de verdade, só essa pequena coisinha. 

Developer(+1)

vlww dms, isso dai eu ia colocar mas não deu tempoo

Submitted(+1)

The game is difficult... which is not a bad thing! However I did find having a lack of difficulty ramp was a little frustrating as a player, as it took me out of the flow cycle. 

Submitted(+1)

very cool game, but its kinda hard 

Submitted(+1)

I liked the wall climbing mechanic but found it too difficult and found it hard to make out that the spikes were harmful at first.  But it was fun.

Developer

mas são espinhos, se você encostar em um espinho vai te machucar

Submitted(+1)

can't get past level 8 but the game is cool

Developer

Which part of the phase are you stuck in?

Submitted(+1)

on the first slide section of this level

Developer

let me see

Developer

When you start the 3-jump phase, hold the slide on the third jump and see if that works.

Submitted(+1)

thanks i will try it someday

Submitted(+1)

irmãoo, que jogo difícil, mas curti demais a proposta

Developer

vlww dmss

Submitted(+1)

I beat the game, but it was sooo difficult! I loved it though. The movement felt really good. I also like the title screen a lot, it's very dynamic. 

Developer(+1)

Thank you so much for finishing! My intention with the game was to make a kind of “light” version of Kaizo, and by the way, check out the new cover my brother made, it’s really cool.

Submitted(+1)

Great cover art!