Play Midsummer's Leap
Midsummer's Leap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #101 | 3.250 | 3.250 |
| Art | #137 | 3.500 | 3.500 |
| Theme | #186 | 3.188 | 3.188 |
| Overall | #226 | 2.667 | 2.667 |
| Polish | #227 | 2.375 | 2.375 |
| Gameplay | #280 | 2.000 | 2.000 |
| Limitation | #302 | 1.688 | 1.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.




Comments
Nice art but quite frustrating to get the timing correctly, I did get the first ending but I cannot time the second flower for the second ending so I guess I will not know what happens.
Pretty neat looking art though, pretty short cool experience.
I apologize. It's fixed but I've changed too much to reupload before voting ends. The bottom "No" is the moment the engine says the object has left the collision shape of the flower. It's a bit of a delay and counterintuitive to press it late... Thanks for taking the time to try my game!
Through a combination of setting Max FPS to 60 from the default unlimited, using correct body, and moving logic from _input to _physics_process, the timing is as perfect as I can make it and will be updated after the jam.
Until then, press the button a bit passed the flower to trigger. Sorry for any frustration and thanks for playing!
This was a bit frustrating, but I got there in the end. Love the art!
I've dialed it back for the post-jam update. Apologies and thanks for taking the time to play it!
Very sweet game idea, had a bit of trouble timing my clicks but got there in the end!
Really fun skill check, lovely music, and great art style. Very on point with the theme as well! I had to complete the game 3 times, instead of 2, to get the real ending. Not that that's a problem, just wanted to let you know as it said to complete it twice in order to get the real ending in the description.
I apologize, the instructions were a little unclear ; )
Ahh I'm dumb lol. Great game!
No worries, it made some games confusing. I'll be changing the text after for sure, thank you.
I enjoyed the music quite a bit, and with a clear skill check established, this was effective at keeping me locked in :)
Ahh that was short yet tricky to play! Thanks to a commenter's tip to click when the spark has briefly left the flowers that I was able to reach the ending. Lovely atmosphere and I can see myself playing it again in the future!
Thanks for playing!
unique art style and your guitar so clean bruh
Took me a couple tries to get the hang of things -- some more lenient timing for landing the sparks on the flowers might have been appreciated. Nonetheless, nice little game and very good art!!
That makes sense. A case of dev syndrome becoming too easy for me so upping difficulty. I found the timing was when it goes passed the flower a bit to be the spot to push/tap. I'll make the collision shapes a bit bigger. My fear of players not reaching the "ending" came true I guess.
Thanks for playing!
I did reach the ending!! But yeah it took me quite a couple tries, specifically because I didn't realize I needed to wait til *after* it had passed the flower a bit. Definitely expanding the box backwards a bit would make it more possible. And you're welcome!
Unique art style, the fire was especially nice looking!
That's lovely game