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DOOMBREAKER: Carnage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #14 | 2.909 | 2.909 |
| AI Usage | #16 | 3.545 | 3.545 |
| Graphics | #17 | 3.182 | 3.182 |
| Overall | #20 | 3.091 | 3.091 |
| Theme | #32 | 2.364 | 2.364 |
| Audio | #48 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
zAI GLM 5.2
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Comments
I believe in what you did super strongly. Even though I'm the free-beer that dies in Netrek for bad dogfighting, or War Thunder the spawn point campers kill me in 3 seconds. Any FPS i'm just dead unless it's really tame.
But i have a soft spot in my heart for level graphics that feel like Wolfenstein 3D or almost as bare
And i love the Press Start 2P font from google fonts that keeps 80's arcades-feel alive too.
Anyway the visual vibe of this is beautiful, the enemies are on-point and correctly super hard.
Just, top-notch in my opinion.
An Aside: the closest thing to this that i have is Return to Castle Hu-Nam and runner up is Spiracle: The Tracheal Exodus.
cheers!
--D
main website:
https://exedexes1.com/
Appreciate it, the next DOOMBREAKER game I have in the making has a crossbow/castle theme with the same arcade feel
Cool simple game, good job! Only comments I have are, bosses are too easy, it feels overall way too dark (low visibility), mouse sensitivity too high maybe? and the minimap could have a way to see in which direction we are looking at. congrats.
Thanks for the input! I wanted to keep it dark to keep a horror aspect for the game, and I need to add a few settings for mouse sensitivity etc. I have a few fixes I will make (one day).
Very nice! Had a lot of fun. Would suggest making visibility farther and add some visual effects to the projectiles we shoot, think it would add some juice to the weapons
Thanks ill consider it!
Fun!
Thanks!
Fun game! I enjoyed it
Thanks