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A jam submission

Godot Wild Jam 94View game page

Gam Jam Submission
Submitted by aj atkinson, mpotemkin
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Godot Wild Jam 94's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#583.3733.556
Theme#733.5843.778
Audio#963.1623.333
Overall#1233.0423.206
Controls#1542.8463.000
Graphics#1572.9513.111
Fun#1642.6352.778
Originality#1742.7412.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.3.stable.official

Theme Interpretation
You are a turtle that collections mutation options that give you new abilities

Wildcards Used

Checkout

Have stuff to buy in your game

I like Turtles

Include a turtle

Discord Username(s)
six56, reinaldi, mpotemkin

GWJ Participation Level
1

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Good work :)

Submitted(+1)

Great Little Game I Happy you Used A Little Things to make a great game

Submitted(+1)

No tutorial given. None needed. Everything was pretty self-explanatory just from the gameplay. That's a sign of good game design.

(+1)

Strangly addictive! I love the graphics. Very fun. Mossy turtle shell for the win!

Submitted(+1)

Pretty addictive game! The music really gives a vibe to it!

I wish it could have an indication of how many blue flames I've collected and some control options because I found out about the shift button a bit late xD

Great entry overall!

Developer (1 edit) (+1)

Thanks for the review! It actually does tell you how many "souls" you've collected in the top right, but we didn't configure the viewport properly so it's not visible on most resolutions 馃槄 We definitely could have given some instructions including mention of the dash ability haha, next time! Thanks again 馃檪

Submitted(+1)

Nice game.

Submitted(+1)

I like it! Consider doing some improvement after the jam like backgrounds and sound effects.

Developer

We ran out of time big time, and didn't even leave ourselves enough time to export our game, add our names into the credits, or balance the abilities.

But we did our best! :)