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A jam submission

Summer SnowmanView game page

Submitted by MJ_Awesome — 14 hours, 14 minutes before the deadline
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Summer Snowman's itch.io page

Results

CriteriaRankScore*Raw Score
Limitation#114.1434.143
Theme#124.5004.500
Overall#353.7623.762
Gameplay#443.6433.643
Polish#603.5713.571
Audio#763.4293.429
Art#1643.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

fun puzzle like the art

Submitted

I love the premise of the game. Very simple, perfect game for a game jam. Second most unique I've encountered so far, very fun.

Submitted (1 edit)

The puzzles are nice. I enjoyed that the premise was simple, but I think it might feel a bit too hard and obscure for a casual audience (if they choose not to use the hints, which a lot of puzzle purists tend to not do).

It could use a little juice in the gameplay for sure, like more fluid movement or animations.

The visuals are not too bad, but may feel a bit generic. Same for the music perhaps. The sounds you chose are good though.

Developer

Thanks for the feedback!

Submitted

I like the art, the gameplay was a bit repetitive with nothing to break it up. I didn't feel like I was working towards a goal in story mode. For the hard levels it was just: click the hints, reverse the hint logic, finish the level. For the easy ones the pattern was pretty clear just studying the board for a path that was similar all the way across and test. If hints were locked behind losing hearts that would have stopped me from just "cheating" when I got bored. An npc to talk to you as you lose hearts or pass a level would have made this more interesting. Overall nice job! It's a neat puzzle game with straight forward mechanics.

Developer

Thanks for the feedback!

Submitted

Very fun game! I liked the variety of tile combinations and how each level is generated with a different challenging path. I feel like the restarting position happens too suddenly after hitting the wrong tile which makes me hit the wrong tile on the right accidentally again after respawning. I think blocking the player from hitting the same wrong tile again would be more forgiving because it has been discovered and marked as red. Regardless, very fun game concept!

Submitted

The game has a simple premise, but don't let that fool you into thinking it's a cake walk. I lost at level 8, but I still found the game pretty entertaining. Sometimes it's even better to not take the hints until you have done some trial and error yourself, since the hint can end up confusing you even more or cost you precious lives. I will say it is pretty disheartening to have to restart from the beginning when you fail a run. I feel like there should be an option to select any of the levels you have already completed. Great work!

Developer

Thanks for the feedback!

Submitted(+1)

Very COOL (badum tss) game! Even a PhD in physics didn't prepare me for this. I really liked reading about how it was coded in the comments below. Great work!

Submitted(+1)

Fun concept! I do wish that failures were a bit less penalizing -- I made it through 11 levels before I died, and needing to restart the entire story campaign felt demotivating. But besides that gripe it's a really solid concept for a puzzle game :)

Developer(+1)

Thanks for the feedback!

Submitted(+1)

The gameplay is really cool, made me feel like a detective! I like that the main character is a snow man, gives it a nice contrast to all the other games and makes the summer theme pop. All in all a very cute game.

Submitted(+1)

Yay, I managed to just beat the 20 levels... I was wondering when the snowman would reach the happy end!

The gameplay is quite fun, I'm curious how  you managed to code all the rules and guarantee a solution every round. I'm a dumbass, so thank god we had like 15 lives. Very interesting mechanics! 

Developer

I'm glad you enjoyed it! The rule generation was mostly just picking random objects or terrain to mention, and then the rules were interpreted to sort all possible cell combinations into safe and unsafe groups, and if one of those groups were empty it regenerated everything. Then a random path was generated from the start to the end, backtracking if it got stuck, and all cells in that path were chosen from the safe cell combinations, and the rest of the cells could be either safe or unsafe.