I enjoyed it! would have liked if there was more forethought required. As it is I can kinda manage anything with a fast enough mouse movement. Maybe if the ball couldn't be redirected as freely every time? More obstacle variety would also be nice.
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BBBBBB (Jam Edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 3.920 | 3.920 |
| Presentation | #3 | 4.240 | 4.240 |
| Overall | #9 | 3.650 | 3.650 |
| Concept | #12 | 3.720 | 3.720 |
| Use of the Limitation | #23 | 2.720 | 2.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cloud
Software used
GameMaker, Photoshop, Audacity
Use of the limitation
Reacting to the chain of events
Cookies eaten
6 brown sugar pancake Oreos
Comments
Concept interesting but a little frustrating for me : some times the draw doesn't happen.
I retried it today, on Firefox and Chromium it works perfectly and is smooth.
I think I have some process which was running giving less CPU to run this game, I was around ~20-30 fps and in this case it seems your event system handling for the mouse click can miss some. My tip to avoid that is to use the state MouseDown instead of the events MousePress and MouseRelease.
Insane level of polish and amazing gameplay for a 72 hour jam. Very addicting, feels like a proper mobile game, could see myself playing this a lot. I could see how you could argue this fits Chain Reactions limitation, but it is very loose
The game is very addictive, with many levels and a nicely escalating difficulty. The only bug is that you can draw anywhere and anytime (on text and outside of the level).
Unique take on breakout style gameplay. Very well executed and fun. (I also ate the BTS Oreos while making my game)
It was a good game overall, i think the game was very fun and could see my self playing it from time to time!



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